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Game comments and reviews
Sep. 04, 2016
The end game gold gained prices are absurd. Having to pay millions to gain 2,000 gold is so invaluable.
Aug. 20, 2016
This game is literally a terrible knockoff of plants verses zombies. The mobile version was free to play and is WAAAAAAY better than this. Lots of comments about pay to win. Not worth the time, 1/5
Aug. 14, 2016
so am i supposed to get on this for like 2 minutes a day to wait 8 hours? and basically nothing else to do? Oh an event, that'll let me spend an extra 2 minutes. Oh nvm i have to pay to progress now after the first infinity...
Jul. 25, 2016
This game has been greatly enhanced. Disappearing blocks seem to have been fixed. That was about the only thing wrong. The only complaint i have is the way instructions are told. Other than that amazing game with work and passion put into it. 5/5
Jul. 24, 2016
Everything wrong with Fillz 1.) The instructions are extremely confusing at first. Put in a visual representation of what you mean to clarify with players so they're not spending 10 minutes trying to figure out just how to play the game. This was infuriating. 2.) You can't move blocks after they're in highlighted areas but not in the highlighted box. 3.) Why are some of the blocks disappearing? Other than that, it's really a good game that had time put into it. Nice and relaxing like it says. Enjoyable. 4/5
Developer Reply
Thanks for the comment. 1. Sorry for it. The good instructions always hard for me. 2. Thats right. If you can move there that will ruin all mechanic. 3. There is bug with moving. I already uploaded new version. I will really appreciate if you check and let me know. Thanks again :)
Everything wrong with Dead End St. 1.) The starting pistol sucks, and secondary weapons are over powered. Unbalanced. 2.) Nice graphics but needs a quality setting for worse computers. 3.) Zombie loading screen is slow. Speed it up a little. 4.) After blockers, players are required to grind. 5.) Nothing telling players about free gold in the "guide" 6.) Upper most zombies have priority over zombies underneath. 7.) Defense path is next to useless. 8.) Primary path needs rearranged. 9.) (some) Recoils take too long to go down. 10.) Only 1 map, nothing else. Really? You travel around but you only see 1 area? 11.) The dyland fight is extremely difficult with zombie blockings. I didn't get to finish cause it was too laggy and grindy. Not going to spend that much time. Atleast it isn't a money rake. Really it's not bad but it needs works. 3/5
Jul. 22, 2016
Everything wrong with Heroes in super action. Honestly not bad. 4/5 1.) The way things are told are really weird. "has exactly same shooting like hero", "chance to make double damage." How does a bullet make double damage? 2.) The damage in this game is extremely hard to see. You can't really tell how much you're doing unless you physically go into games and "calculate" how much each thing does. 3.) The red jelly fish are quite a bit OP. They spray too many bullets at once which create this line of almost guaranteed damage 4.) Characters are unbalanced. 5.) Mech Bro's rocket gets destroyed by bullets? really? 6.) Bird boss is exceptionally difficult to dodge considering the players hitbox is funky. 7.) The cat bosses attacks come out already primed so it gives the player much less time to react to the attacks. Also spamming attacks can really make the player take unwanted guaranteed damage. 8.) Bosses can move up WAY! too close to the player forcing them into awkward positions.
Jul. 17, 2016
Literally cont. from my last everything wrong message about this. So much wrong goodness... 12.) LITERALLY the worst instructions i've ever seen. "CLICK TO KILL." Nothing else... Ok. 13.) Description is very boring and is bland. Doesn't really tell you about the game. 14.) No wow factor or anything to keep you going. Just the same freaking thing over and over. 15.) Still allys are like 5x more expensive for a tiny amount of damage. 16.) Was this game even properly thought about and planned? Calculated? Anything? 17.) This game needs much more work to be even considered playable. 18.) Nothing new after stage 6... 19.) Atleast the music is nice.
Everything wrong with Dungeon Clicker 1.) Enjoying the 5 enemies in the game. 2.) Potions are funky. Use multiple, but only get effect from 1. 3.) Slot machine is promoting gambling. 4.) All but the assassin with double katanas are useless to upgrade and insanely overpriced for tiny damage 5.) Manual clicking is way too OP. Auto clicker = Easy. 6.) NO challenge, no health. Whats the purpose of just mindlessly hitting mobs if they do absolutely nothing? 7.) Spells are off balanced. 8.) Gold can't be manually picked up, only automatically. Legit first game i've seen do this. 9.) enemies test your patience and move in so slowly. (like 3 seconds inbetween each one.) 10.) Enemies get lots more health, but only drop a slight amount more than before. 11.) Allys don't recieve special abilities. Just, bleh.
Everything wrong with *Hold the fort* (I seriously needed more characters) 1.) Aiming is off centered with mouse (Shoots slightly to the left) 2.) Sentry's don't use strength (just max reload and aiming) 3.) Night 7 ruins you. Only damage dealer put on sentry. Very lack luster in damage. 4.) Upgrading walls is next to useless. 5.) Potions are funky. 1 character gets low on stamina, all characters get stamina? So do they all share a potion just cause? 6.) wall repairs are dreadfully SLOW. 7.) Ape has vulgar language on a kids website? Seriously? 8.) We're seriously not allowed to see what perks do? Yeah lets turn our best guy into something useless. 9.) (personal) The music is insanely annoying and sounds off tune. 10.) No illness care? 11.) If your main person is ill, next to impossible to win. "Unleash the peanuts!" Legit lost on night 10 cause main was ill.
Jul. 11, 2016
Legit this game needs work. Fairy Guardians and shields are insanely overpowered for them to be in a roguelike. They defeat the purpose of it actually being a roguelike. This was a cake walk. Literally never die.Bosses have no health bars? Why? Some bosses are seriously unpredictable. Some bosses can just spray an entire wall and theres NO! way of getting through it. Movement is hard to control, especially with more movement speed. The jelly fish can shoot in awkward directions, and in small spaces almost makes the character take damage. Ghosts also need reworking cause they can just swarm in large masses and cause free damage. Death screen takes FOREVER! Bullets are funky. They dissapear but can still cause damage. Theres no real playstyle. Only 1. This doesn't feel like a roguelike. I can probably keep going on
Apr. 30, 2016
This game had the feeling of being forced to have uniqueness. What i mean is they tried to do something else and it kinda worked but it kinda didn't. It has a nice aspect and i can see what they were trying to do with it, but it's not upgrade complete. The lasers were so OP i barely had any difficulties. Theres such little weapon choice. It's like playing pokemon but only being stuck with the beginning 3 pokemon and that'd be the entire game. The "Wave Complete" and shop have bad interactions cause it's overlay stays through and makes you have to wait for it to clear. The game has insanely annoying, unwanted advertisements which make us believe that this was just a "Meh it's good enough we just want profit." feel. Overall, it just isn't worth the time. Maybe for like the first 10 minutes like yeah this is unique then it becomes :l what have they done? Did this game even have testing done? Also the ship management was also frustrating. 2/5 wouldn't play for completion.
Nov. 25, 2015
It'd be nice if you changed the progress bar of how close you are to buying something to a different color or make it more vibrant because it's extremely dull and makes it hard to tell when it's actually full
it needs more accessories to scale into later parts of the game
Sep. 19, 2015
it's fun for the archer, but after that it's insanely boring, just minor changes and it's tedious
Sep. 11, 2015
Magic needs nerfed so badly, and mob AI needs improved. Rizon the Dweller lord is glitched. Bosses are unreasonably hard to face with no information on how to kill them. Flame Shield is basically pointless with the extremely low amount of damage return, basically feels like pay XXXX amount to do 1 damage-10 damage. Damage multipliers such as crits and equipment don't apply. percentage defense needs buffed. Also WAY! too easy of game. if you max only magic then you can literally spam fireball and win too easily
Mar. 03, 2015
It would be cool if you added a minigames page where you could pay a set amount of tangerine (scaleing) and the prizes are better depending on how much the game is.
Jul. 11, 2013
I found a bug I used the grenade on the level 3 (2nd phase part) and when he threw 1 of those mace things it spammed it making it not able to go in that lane for a while.
Nov. 18, 2012
i laughed so hard when i got the pervert achievement XD
Jul. 11, 2011
hello i have a great idea if people get 3500 points they should be able to unlock co-op mode or if they have 5000 they unlock one exactly like it but excipt theirs power ups every 25 friend you have on kongregate you get 1 nuke and it kills every single enimie that your attacking
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