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Game comments and reviews
Aug. 01, 2011
The control is not working properly at times. In particular, sometimes you still walk/run when you let go of all buttons.
Nov. 01, 2009
Glitch try attacking a city. Graphics is slowing everything too much.
Oct. 30, 2009
Too easy, I must say. See the 4 colour puzzles on Nikoli for a change...... They are murder.
4 Colour Theorem FTW!!!!!!
Oct. 22, 2009
There are too many blind spots for enemy bullets. Once you play a level once or twice, you will know exactly where to be to avoid getting hit, without even moving.
Aug. 19, 2009
Nice artwork, but there's too many of these games already.
Aug. 07, 2009
Macro war!!! Seriously, all you need to do is pump speed, agility, and reproduction, and just spread like the plague. Seeing how the empty cells don't have defense......
Jul. 04, 2009
Upgrading graphics increases lag...... We can do without the stupid clouds.
Jun. 14, 2009
This convinced me to never bring test solutions to class.
Jun. 09, 2009
Needs badges.
Jun. 03, 2009
Need badges.
May. 24, 2009
Oh the lag!! Nice game otherwise.
May. 13, 2009
Yes, despite the random damage, I was basically picking off stray units in most academy scenarios after turn 5 or 6.
The damage is way too random, and the war academy is definitely way too easy. The rules also needed to be explained better, even though I figured it out after a few scenarios. The computer sucks in protecting ranged units, in particular (or is that the point?). This basically means if you camp near your own ranged and send calvary on theirs, you are basically guaranteed victory. They also like to get their units surrounded, and since they can't counter multiple attacks per turn, they are effectively dead. Fix the damage, and make the AI a bit smarter. Anyways, the double turn thing came from the fact that each turn the player who goes first is random. You end up seeing a lot of it in the war academy. It's a bit annoying, but not a game breaker.
Apr. 30, 2009
a) One should not get 0 points when completing a puzzle. b) We need to be able to see more of the maze.
Apr. 28, 2009
Game says you can alway attack first after you block. This was not the case in 3 hit some of the time. I will give a 5 only after it is fixed.
Apr. 27, 2009
I hate wall passing spawn creeps. That needs to be fixed.
Feb. 06, 2009
Dice/pill spawn too random. Also, getting killed by a die that has already landed and is disappearing is no fun.
Dec. 06, 2008
Please default the game to medium or hard mode, with enemy invincibility. Easy mode (the default) is way too easy.
Nov. 08, 2008
For those people who say the game cheats, try playing the game with the intention to lose. You will realize that you will have just as many godly runs (if not more) than the computer. Of course, you will Zilch even more often to "compensate".
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