Tip: you can press down to create a dude who can give a leg up to your running dude. ^^ Two last levels were... something. Didn't notice there was an acceleration to the movement until the poles level came up and I messed up the 1st try. From there on it was as if someone changed the acceleration/deceleration settings lol. Had to learn the movement all over again xD
I wish it'd be more clear that the Granny's specter is returning straight towards the Granny grimps. Level 5 is frustrating if from previous levels you get the impression the specter is moving towards the closest target. I hope the devs will keep this in mind when they delight us with their new games. ^^
Some tips for level 25: 1) when you reach the flag, you'll need to take a step back to avoid being crushed from above; 2) jump over the spikes, but only progress once the ball reaches its furthest left - it is way easier to jump over it when it rushes towards you & you'll have time to move out of its path, once it turns around to chase you. 3) CypherDextrous wrote that "you can hit the switch as you're dropping to save yourself some time and frustration."
The challenge level is quite tricky if you're not good with timing. So I hope this helps! _1 Die to restart the level. _2 Skip the first two guys, then hat the elevator guy at about 7s. _3 Once the elevator guy starts to go down at 11s mark, WALK off the ledge+switch (walkswitch). Wait until near the bottom, proceed. _4 Don't walk too close to the guy1, or he'll stop too far away from the hole. Hat him once he's at the edge. _5 Walkswitch as guy2 turns away (20s mark), quickly hat guy-2. Walkswitch. REST HERE, breathe, refocus! _6 Hat+walkswitch the next guy into a hole. _7 Hat the guy-1 close to the hole, use him as cover. ASAP walkswitch, hat guy-2, improvise - it can be done in one relatively continuous go. _8 Walkswitch ASAP, before guy3 has the chance to lazer you. _9 Once guy3 is about to turn towards you, jumped over him, onto his elevator, following by a quick jump to the gate. 1-5 and 6-9 are done in one motion.
Hard to read font + text scroll that player can't control. It's as if devs didn't want us to read their story. But with all seriousness: please add the function for players to "turn the page". Everyone reads at their own pace. Some of them are not native speakers, some have RL interruptions, some have trouble reading fast.
For me it was jumping, that was difficult. The timers weren't as much a nuisance. Oh the math problem I couldn't solve, just got lucky. As Badge description says, it is achievable on both difficulties.
Devs, if you go for text story telling, at least give the reader the option to go at their pace! Especially if the storytelling is the reward for finishing a longass game. Not everyone is a native speaker and fast a reader.
dumb-way-I-died fired at a pot assuming it was fire pot to kill off the maggots. it was a poison cloud pot (never seen one before). panicked and tried to escape the expanding cloud, maggots finished me off at -10th floor, lvl12 Necromancer with maxed out Necromancy skill (resistant to poison). fast little rascals.
Yeah I've found the necromancer of all classes has the greatest problem with those damn maggots. Everyone else generally has some sort of easy to use AoE to just clear them away.
Yaay! Quick Play Impossible Colour-mode Completed thanks to Instructions. They say:'On levels where wrapping is enabled, arrow keys can be used to move the grid.'
Devs:"We don't care about the story. Let's make the cinematic game intro play automatically, when the loading's complete, only once in the very beginning, so that if the player misses it, s/he can't see it again."
Players:"But..."
Devs:"And make the further storytelling text based and make that occasionally the text progresses at set paste, instead letting the player choosing it. And make it in the end of a level, when it's the most reasonable time to get a snack or take a pee brake!"
Player:"But..."
Devs:"Mwahahahahahaha!"
Sometimes the texts overlap. Players shouldn't be made to choose which one to ignore. Quality lowering options would be neat. An option to see another ending without replaying the whole game would be neat as well.
Some linguistic errors, but aside that a solid series. Although I don't quite get the references to the characters they're talking about; must have been missed game series or bad memory or both. In library You can navigate with arrow keys - this way you'll stay away from guards more easily.
Yeah I've found the necromancer of all classes has the greatest problem with those damn maggots. Everyone else generally has some sort of easy to use AoE to just clear them away.