It's a great game, but it just needs a few changes. As others have said the level area is too small and the souls disappear too quickly. With an area that small, all the enemies are going to continuously spawn right next to all the enemies you just killed, which makes it incredibly hard to pick up souls and items without getting hit by an enemy. If the area was larger, you could probably try to lead the enemy away from the dropped stuff, then double back around them and pick it up. Or you could just make the souls/items last forever.
Where do I begin... You need to add a difficulty setting. The game has this whole "sink or swim" learning curve. Furthermore, the enemy mortars are way overpowered. At least lower their firing speed or explosion radius or something. Your character (Dem) moves way too slow. The cutscenes are way too long. Having your character be idle in strategy mode is stupid. It makes him into a sitting duck. And when you're in the middle of battle, you can't really bother with strategy mode. Make it so strategy mode "freezes time", or something like that. Other than that, I think it's a good game with a lot of potential. The voice acting isn't terrible, the graphics are pretty good, and the story is fairly interesting.
I found a weird glitch. if you fail one of the diamond shaped levels, a "game over" screen will appear every time you try to play a diamond level again. You can still move around, you just can't get rid of the screen, and you can't press any buttons on the screen. If you click on the green gem in the bottom, you can retry the level or go to the main menu from there, but the "game over" screen will continue to appear in each diamond (darkness) level.
+ this if you would like for there to be a way to see how many people are in the current map, and which team they are on, so that you can tell whether or not you're alone in a room.
I would like to see an end to the matches. For example, in a team death match, the first team to get X number of kills wins and gets a bonus to coins and exp earned. And then another game starts. I mean, what's the point of capture the flag and team death match if it doesn't matter who's ahead?
Your turn should be first every round. I am sick to death of those maps that are filled with enemies all around, and then after you go first, they get 2 turns before it's your turn again. And with no speed up key, I'm forced to sit and watch while I get killed.
An important thing to realize about getting the chain trophies is that chain resets if you are hit, but if you have a shield (blue powerup) and you are hit, the chain won't reset. So if you're going for those trophies, try to grab a shield whenever you see one. (+ if this helps)
I'd like to see at statistics page, where you can see the amount of mice you've saved, the amount of times you've got the cheese first, etc. Plus if you agree.
Very buggy. Rage doesn't always work. There are too many easy achievements. The whole point of an achievement is to make you feel like you've actually worked to earn it and to feel good about that. Achievements such as "playing for five minutes" and "kill an enemy" and "buy an upgrade" are too easy and take away the feeling of having worked hard (relatively) for something.
It's a very good game, but I would like to see a speed up button, as there are times in which in order to reach the damage target, I have to watch him crawl towards all the traps I have set up on the other side of the room, and he takes forever to get there. Sometimes I have to wait roughly five minutes for him to get there.
I think that it would be nice to have an addition to the reactions history page that would let you click on an element and isolate all reactions with that element, rather than having to search through all reactions for the ones you're looking for.