I found the best weapon to be the ax (press F to use). It does massive damage, can hit more than one target at a time, and most importantly it will never run out of ammo. It's only weak against joggers (due to their speed), so I use guns against joggers; everything else gets the ax.
@Levgre: Please note that in the Industrial period, unlocking two items and buying a wonder doesn't unlock the Modern period. I'm guessing that I need to unlock "all" items (three in this case) instead of "two" items.
The true meaning of Christmas? It's the festival of Sol Invictus (the unconquered sun), which was celebrated for about 1,500 years before a group of Christians stated it to be the date of Iesius of Nazareth's birth and changed its name to "Christ's Mass" and later "Christmas".
We currently have Buy options for x1, x10, x100, and Max. It would be nice to also have a Buy option called "To Upgrade" (or something like that) that lets you buy as many units as needed to get to the next upgrade level for that item. Great game, by the way.
Bumping into a wall kills you. That's not ok, especially when dying resets the entire level. Put a timer on the level to test my timing and reflexes if you'd like, maybe have one or two objects that'll kill me on contact and return me to the entrance (but not undo my orb-touch progress), but please don't make me start the level all over again just because I brushed up against a wall. Also, with the center of the maze at the top of the screen, W and S move you up and down with respect to the maze, but A and D move you right and left, which is reversed. I recommend either using A and D to rotate the maze left and right (and to not rotate the maze when the keys are not pressed) or to have a single "reverse rotation" button (each time you press the button, the maze reverses direction). This looks like, with a little more work, it could be a much better game.
In the extra's page, you can change the control scheme to make it like you want :)
As for the game killing you on touch and reseting orbs etc, that will never be changed, the game is meant to be hard to complete, its meant to be a real challenge that relys on both reflexs and the persons mind to quickly figure out where they need to go and in which direction they need to move to get the orbs without being killed by a different moving block etc.
Thanks for your feedback :)
When Future Martin tells me to pick up the flashlight, but I touch the batteries instead, he says, "That are not batteries...". I don't know, man. They sure look like batteries to me.
Great game. I had trouble, however, telling the diodes from the inverters. I usually draw filled-in triangles on my diodes and hollow triangles on my inverters.
The cats don't automatically attack when each is ready; you have to click to make it attack. Why? You don't have any decision to make what type of action the cat takes. It's always either "can't attack yet" or "attack after you click".
I got Jackie nervous enough to tell me his vital information, but now Bill's asking me to give him a time and the one I want isn't listed. I can't make Bill give me his vital information. Ergh!
That guy sounds like the Scout from Team Fortress 2. Also, the multiple bullets don't have as much spread as I'd hoped; it's around 1 degree, and I was hoping for at least 15 degrees.
Thats actually a quirk of eras 3 and 4, they start off with an advanced(silver) item, and have 3 total :). So only 2 still need to be unlocked.