Suggestion: Since blocks cannot be pushed up or down, allow keyboard use of A/D or Left/Right to push blocks (maybe have a button in Settings for "Push with mouse"/"Push with keys").
Suggestion: Allow the player to click/select "All Plants: Fast" or "All Plants: Cheap". When "Fast" is selected, a truck will be dispatched from whichever plant can get it loaded the soonest. When "Cheap" is selected, a truck will be dispatched from whichever plant is closest to the job site. Great game, by the way.
The only reason I attempted the BotD for this is that I'd gotten to Stage 24 on a previous attempt. Me: "I let go of the button. Stop walking." Elephant: "Still walking!"
Hey, Sift Heads! In order to count as a "Mouse Only" game, you have to be able to play it using only the mouse. If you tell me to press R to reload, and I can't get my character to reload using only the mouse, uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
Hi ad3ross! Thank you for all the suggestions! I'm really happy to know there are people out there who care about the future of Peacefree, and so sorry for the slow response as of late. I'm having difficulty being a full time indie developer, so progress on new updates have been slow. But thanks for giving me some good feedback. I'll try to respond faster next time whenever I can.
Suggestion 3: Near the total Food, show the daily change (so if my hydropods produce 36 per day, and my troops eat 40 per day, the daily change is -4; I'll need to collect or trade to keep from running out).
Suggestion 1 (less snarky this time): Have a command that secures the selected area, then collects berries or lumber, then collects any stray resources.
Suggestion 1: Have a button for "10 If this area isn't scouted yet, scout it. 20 If this area is just outside the wall, secure it. 30 If this area has resources to collect, collect them. 40 GOTO 30".
Hi ad3ross! Thank you for all the suggestions! I'm really happy to know there are people out there who care about the future of Peacefree, and so sorry for the slow response as of late. I'm having difficulty being a full time indie developer, so progress on new updates have been slow. But thanks for giving me some good feedback. I'll try to respond faster next time whenever I can.