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Kill the Plumber

Play Kill the Plumber

May. 17, 2015

Rating: 10

Firstly, the necessity of absolute perfect play on some stages combined with the strangely sluggish controls is an absolute nightmare combination. If you're going to require the player to play perfectly, then controls have to be absolute pinpoint perfect. Nothing is more frustrating than losing on an ostensibly difficult level because the controls simply aren't performing as they should. Second of all, I see too many games with a difficulty curve like this. The game starts out relaxed and fun "figure it out yourself in whatever way works" to "so help me god if you push the button 0.1 seconds too late you'll be sitting here for the next half hour repeating". Perfect play is not real difficulty, yet I see it almost everywhere. Honestly it seems like a lazy excuse for not implementing a real difficulty curve.

Yu-Gi-Oh! BAM

Play Yu-Gi-Oh! BAM

Dec. 31, 2013

Rating: 8

This, ladies and gentlemen, is what happens when you remove any semblance of strategy and thought and try to wring out whatever money you can from the playerbase. This pandering to the lowest common denominator with the use of simple skinner box techniques is the reason Kong is sliding downhill. Facebook games should stay on facebook.

Pandemic 2

Play Pandemic 2

Jul. 19, 2013

Rating: 2

Finally got Madagascar and killed the world, except South America shut me down. Who'd have thought?

Knightmare Tower

Play Knightmare Tower

Sep. 08, 2012

Rating: 1

Was it really necessary to repeat the whole level to fight the boss again? It's already obscenely long and becomes a complete minefield from phase 3. It more or less means tedious grinding.

The Last Stand: Union City

Play The Last Stand: Union City

Aug. 21, 2012

Rating: 7

The regen system makes it almost goddamn impossible to survive without any guns when the zombies break in through the roof.

Mushroom Madness 3

Play Mushroom Madness 3

Aug. 20, 2012

Rating: -1

Level 11 surviving with all the blades is hair-pullingly frustrating. I swear sometimes it just removes glades for the fun of it.

Strike Force Heroes

Play Strike Force Heroes

Jul. 29, 2012

Rating: 1

I really want to know why the developer thought that 1vs4 domination might be fun, or fair. It turns an enjoyable experience into a tedious grindfest.

NES Music Quiz

Play NES Music Quiz

Mar. 03, 2012

Rating: 0

The hints on SMB made me laugh. Good job though, very nostalgic.

Abobo's Big Adventure

Play Abobo's Big Adventure

Feb. 18, 2012

Rating: 1

A fun, challenging game filled with secrets and nostalgia. My only real gripes are the repetitive combat, and the Balloon Fighter level. God, I hated that as a kid, and nothing's changed. Damn thing seems to go on forever.

Kingdom Rush

Play Kingdom Rush

Jan. 22, 2012

Rating: 2

This game is a pretty fun twist on the tower defence genre. The difficulty curve is pretty much spot on and is actually quite fun, especially within the hidden background factors (like freeing the sasquatch with meteor shower). Overall it was a pretty satisfying, my only real criticism was that it was kinda on the short side, with limited replay value - though the iron and heroic challenge add a little more content. I can't really blame you for the premium content factor, as you aren't really rubbing it in the player's face (like a certain popular TD).

Adventure Story

Play Adventure Story

Jan. 07, 2012

Rating: 1

Anyone else having trouble with 21-11? Portal hasn't appeared and there aren't any more enemies.

Adventure Story

Play Adventure Story

Jan. 04, 2012

Rating: 6

Boy that push back can get frustrating. Thank you for not making it insta-death.

Legend of the Void

Play Legend of the Void

Dec. 10, 2011

Rating: 1

Near the end of game: Get Shipwreck Plank. Wut.

Cactus McCoy

Play Cactus McCoy

Oct. 20, 2011

Rating: 1

Generally a good game, but the level 8 end arena felt extremely cheap due to multiple enemies hitting me simultaneously and eliminating all my health bar in less than a few seconds. In short, can be frustrating, but is generally good.

Diamond Hollow II

Play Diamond Hollow II

Sep. 23, 2011

Rating: 1

Fun and rewarding, but it feels more like I'm playing Ninja Gaiden on escape mode.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

Sep. 22, 2011

Rating: -16

Y'know, I was enjoying this game up until Kitten ruins boss Protector. Awesome graphics, a great soundtrack and challenging battles. The boss battles slowly climbed up in difficulty - as they should. And then Protector. I'm sorry, what? Did I skip a section or ten? The problem is when he reaches low health, you'll come to a situation where the enemy is massively buffed, constantly healing, you have low health and the boss just charged up a super attack. Instant game over. HOWEVER. That's not my gripe. After I finally beat him (5th time btw), I didn't feel any sense of accomplishment. No enjoyment, just a sour taste left from wondering just how long I spent on something so pointless. Some off-the-cuff comment, treasure and sent packing to the next area. Sorry kupo, it killed the game for me. After such a saga of frustration and grinding, I have no intention in progressing any further. I feel it could've been my favourite game, but I'll give it 3/5 for my fond memories before then.

BioGems

Play BioGems

Sep. 10, 2011

Rating: 13

It's actually kinda sad. This had the potential to be a great game. It's disheartening to think that developer tried to feign some sense of longetivity by simply making the game extremely unbalanced in favour of the enemy, rather than just add new gameplay mechanics or more levels. I was enjoying the game for the first part, before it became frustrating. I don't see why people can't make boss battles challenging without being cheap.

Help the Hero

Play Help the Hero

Jul. 28, 2011

Rating: 0

I noticed an odd glitch where if you lose in a tie breaker on the final fight, the game still thinks you won and gives you the winning screen.

Zomgies 2

Play Zomgies 2

Jun. 08, 2011

Rating: 2

I rated this game 2/5. Why? There are few reasons: Firstly, the weapons are unbalanced as hell. The flamethrower overpowers anything. The guns that come after are pretty useless in comparison. Secondly, the movement speed. I don't see why it's such a chore to move up and down and backwards or any combination thereof. This means that you often miss crucial items simply because you weren't on the right side of the screen when it appeared. Thirdly, the hit detection is awful. Zombies that shouldn't even be able to touch you can rip your health to shreds before you can even react. This is especially bad in the bullet hell that is the final stage. Finally, the difficulty curve is completely random. Early on, the difficulty suddenly becomes ludicrously high, from there it's pretty hard until you attain the flamethrower and pretty much obliterate everything easily. All in all, it'd be a star game if it weren't for these faults, it's just a pity that the game's potential was squandered.

Clarence's Big Chance

Play Clarence's Big Chance

May. 07, 2011

Rating: -12

What a pity. This game fell for the exact same trap every other game did; it dropped it's unique charm in favour of creating some unnecessarily difficult parts. I honestly cannot understand why game developers find the concept so hard to grasp - challenge and frustrating levels of difficulty are not one and the same. Such potential squandered.

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