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adanley's Comments

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Mighty Knight

Play Mighty Knight

May. 04, 2014

Rating: 2

Glitch/bug: In stage 12, found myself fighting a resurrecting skeleton without a life bar. It never attacked, but it also never died. Gave up after getting a chain up to ~270 attacks on it. It clearly wasn't going anywhere.

Enola: Prelude

Play Enola: Prelude

Jan. 10, 2013

Rating: 0

Other bugs notices: Status effect markers almost never disappear from above monsters when the relevant effects expire. When reapplying these effects, extra markers appear over them. Also, I have no idea why my character glows green throughout the entire game. This started around the time when I picked up the regen spell. I'm not sure if that is the regen effect. Regen spell doesn't appear to scale in a useful way - 100 something hit points periodically when you have over ten thousand is a waste of magic points. :)

Enola: Prelude

Play Enola: Prelude

Jan. 10, 2013

Rating: 1

Discovered a bug where, in some instances, inflicting the slow status on monsters stopped them from moving at all, ever again. On a personal note, I think an ability to negate the effects of the enemies' charging abilities should exist. In some instances, I found myself desperately defending against what was a normal foe, but was getting three to four turns to my one, even while slowed. This issue was more prevalent after the first playthrough.

Arkandian Explorer

Play Arkandian Explorer

Nov. 30, 2012

Rating: 0

RNG appears to be heavily slanted against the player.

Falling Sands

Play Falling Sands

Nov. 06, 2012

Rating: 6

I think adamantium should transfer heat.

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