So far the game has been fun but once more stats appear on screen it becomes so difficult to judge the item on time that you often just end up taking whatever has the most green. Especially in warp areas it's really annoying that you can't even take a good look on the item before next appears.
Thanks for the feedback and definitely, that is the main concept of the game: to focus on and test the player's ability to perform loot selection under various challenges, including high speeds. Warp areas are definitely quite hard, so my suggestion for those is to only zero in on 1 or 2 stats you're really looking for rather than the most green (such as focusing on Int so that you can spam spells). Alternatively you can turn on slow mode in the map preview screen to slow things down. Hope that helps!
Pretty accurate representation of Mnch but it's clearly a parody. You forgot to put in anti-idle room #1 chat on the screen so he could call everyone stupid and gain more personal enjoyment.
I'd suggest a "autorestart" button on bosses that you can beat easily. Game is quite grindy and it's tedious to keep restarting one boss over and over again.
Game looks nice and stuff. But the "energy system" is killing it. I hate timelocking your gameplay. It makes defeats frustrating and pressures you to farm to make sure you don't fail ever again.
Thanks for the feedback and definitely, that is the main concept of the game: to focus on and test the player's ability to perform loot selection under various challenges, including high speeds. Warp areas are definitely quite hard, so my suggestion for those is to only zero in on 1 or 2 stats you're really looking for rather than the most green (such as focusing on Int so that you can spam spells). Alternatively you can turn on slow mode in the map preview screen to slow things down. Hope that helps!