Actually, after a few soft resets at lvl 15, this game really shows it's true potential. Yeah, it's a grind, but as you unlock more and more stuff, it gets easier and easier. After 4 resets, I can get to level 15 in like 10 minutes. The balance needs a bit of work yeah, I agree. Also, I would like to see a spell order switch, it gets annoying to lose mana to delete spells and put others in place. Overall, at this stage it's a 4/5 game
It would be nice if you could select one primary and one secondary stat and the autoequip will try to improve those two when it decides what to seel and what to keep.
Nice game, although the long battle animations tend to get tedious after the thousandth fight. If the animations would be sped up 50%, this game would be 5/5. Now it's only 4/5 for me. The market doesn't bother me, since the drops are more than enough to equip myself and the barracks
I gave it 5 stars just to spite the DOTA fanboyz who seem to not appreciate that they are playing a free FLASH game. Instead of posting positive criticism, you guys just write "DOTA ripoff" and that's that. I guess it's not the maker of this game who's stupid between him and the fanboys...
got stuck in the level with the boy and the girl sitting on the roof. After it becomes morning, i used the hint to reveal the last difference, but it didn't activate, and although i can click on the difference as many times as i want, and it flashes, it doesen't work...
gave it a 3/5, but finished only the first level required for the card. This is not a game to like, infact it was been made to be disliked. Noone enjoys frustration, and the maker knew that, so i'm not giving it a 1/5.
I think the new crad game is coming soon if cards are being given for these kind of games.
The completion time for the card is a nice touch, on the same page with this game. Frastrating that is
Awesome game. Got a 5 from me, mainly due to combos being so fun to pursue and achieve. Getting a 66k score and a 52 in a row hit rate was a blast.
Although i think the hard badge is a bit easy to achieve. Got it in the first try
if you want to see how much of the level is done, look at the background. At the star, all the background is dark. The more you advance, the lighter it becomes, from left to right. I must say, a pretty ingenious way of telling how much of the level is done
Well, i think these kind of games are suitable for card gains, cause not everyone has the patience to play them in order to win a card. Plus, the crappiness of the gameplay makes the card gain even more harder, because after you repeat the last level 10 times frustrated that the mouse exited the flash window space, you might leave this card aside.
I really hope these cards are worth it...
Hmm, this game has some wierd tags attached to it.
Btw, is there a way for us to know what are the changes between versions? For example what's different between 1.1.0.and 1.1.1?