I absolutely loved the first Protector. It was very in depth, but also managed to keep things simple. Which is why I'm turned off to this game. The branching upgrade system makes everything way too overwhelming to manage, and takes too long to give you what you need. This new system heavily depends on the need to see what waves are coming at you, but now for some reason you need to waste skill points to be able to do that. This game has some good ideas, but in practice it just alienates me as a big Protector fan.
I like this game. But I do not like how certain things make no sense. Like how the entire world was shut down for a full year, even though not a single person died or showed any symptoms. Countries are too quick to close themselves off after finding harmless, unnoticeable diseases.
I was having fun until I hit level 2. Why the crap am I getting a massive storm of enemy troops along one of the paths but only 2 enemies on the other path? Needless to say I died rather quickly right there.
I'm also noticing some poor balancing. It seems that no matter what you do, your enemies will always be stronger than your current setup of towers.
This is a good game with a great concept, but the map designs are horrible. Not bad at first, but after the first couple I just look at the maps and lose all desire to deal with them and stop playing. But it is an otherwise good game, so please make a second one with better maps!
Horrible, horrible, horrible. Awesome ideas that almost work very well, but just kind of fall apart. Survival mode is nearly unplayable. 100 ore is not nearly enough to do anything productive. If you stick with the weakest attackers you will routinely end up right back where you started but with stronger foes, but if you try to use cruisers you'll run out of ore too fast. Letting your Mothership take hits is a necessary strategy, but you have no ore to use repair drones with.
On a game so dependent on what makes up your party, the party formation mechanic should not be based upon pure random chance. It wouldn't be as bad if you could at least choose which clan you randomize from.
This would have been so much better if everything wasn't so obnoxiously hard to kill. Why do I need to hurl these guys off screen at least twice to kill them? And then there's the annoying ones that you need to do special things for, like the red jumpsuit guys. Spells are a necessity, but are hard to actually get.
This would have been so much better if it was actually possible to have some kind of idea as to what it is you're looking at. The pictures are WAY too zoomed in and blurry. It seems like this was made purely to gross people out.
Oh boy, yet another stupidly simple to make box clicking game. Only this one is filled with incorrect math! And I'd also like to know why everyone is submitting incomplete games. Why not just wait until it's actually finished?
Nice idea, and fun for a bit, but after a while the levels just get kind of tedious to play. It seems like it takes too much effort to move the map's solution from my mind to the board.