What's with all the downvotes??!!! dictatorlane said He rated this game 5 which is the highest rating or how keg123_707441 Complimenting that he likes the feature of seeing the picture of the level. What's your problem with those comments???
I agree with awesomealeem, If you hold a knife and you accidentally hit yourself, you get damaged right??? So there's no reason why a ragdoll should be immune to his weapon, I like playing with my levels that involve fighting and I try to disarm my opponent and use their weapon against them. I don't understand why should people downvote that comment...That comment is good.....
You know what Orava???!!! I could have accepted the Weld tool as an excuse to add the joint tool!!!! IF ONLY EVERY ITEM HAS A PROPER WELD PLACEMENT!!!! C'MON!!! THERE'S SOME ITEMS I USE ALOT THAT HAS THE WELD POINT AT A PLACE THAT'S SO CLOSE TO THE EDGE THE GAME TAKES IT OFF IF YOU SAVE!!!
Calm down and file a coherent bug report. That's clearly not intended, and like I said the Weld Joint is still under construction. Which items don't work with it? Edit: I've fixed the issue in the next patch. Saving all joints will work similarly to links, hopefully making it more accurate (= actual body connections are saved instead of just joint anchor positions.)
What's with all the downvotes??? Dinjaa was saying a legit glitch report and the others was just sharing their good insights....What's the problem with that downvoters??
Character:You've shown an amazing display of swordplay on those Behemoths...... Me:20 Damage per attack isn't amazing, but I guess you are a mage after all....
@BlueCookieVG That's the use of the Damp Speed in the first place, dampening the speed of object up to the point that it barely moves or looks like it's stuck in midair, It's like complaining that swords cut flesh since you're complaining about what it's made for
Calm down and file a coherent bug report. That's clearly not intended, and like I said the Weld Joint is still under construction. Which items don't work with it? Edit: I've fixed the issue in the next patch. Saving all joints will work similarly to links, hopefully making it more accurate (= actual body connections are saved instead of just joint anchor positions.)