Extremely laggy, which causes lots of missed shots. Also, very high chance of buildings falling in such a way that they block other buildings and then the level cannot be completed. Very frustrating overall, although the concept and the trebuchet itself are very nice.
A game that revolves around a drone carrier, yet the drones themselves are almost worthless? Seems rather backwards. I would have liked to have seen drones get some use, and have different kinds perhaps.
Still, good game. 4/5
Just another incredibly dumb platformer in the same lines as MeatBoy. The whole "infinite lives = infinite difficulty" school of gaming is plain retarded. Losing over and over and over again and forcing me to replay sections that I've already done is not fun, it's just annoying.
Very nice game, and it's great to see something new. Some puzzles are purely about keeping track of what each little node does, and that annoys me. I can't keep track of all that garbage in my head and I shouldn't have to make notes to beat a flash game. Very good game otherwise.
I agree with what appears to be an overwhelming majority of comments so far. The game's controls are terrible, AI is amazingly good and gives us zero chance to win, and the game moves too fast. I can't even see what is happening half the time.
Quality controls appear to be broken, and the game lags so badly it's unplayable. As the others have been saying, this is obviously a cheap Amorphous clone.
I agree completely with ZStoner. This game tries to be a Tetris-like puzzler but fails, due to the nature of the randomness of the puzzle pieces. WAY too many large pieces and not enough open space to fit them into, and then far too few small pieces to fill in the cracks. Automatic failures start to roll in around level 4 or 5 and they aren't even that long. 1/5
The game I just finished is a perfect example. I'm winning by a long shot, reaching 9750 points in only a few rounds, and then Zilch 4 times in a row with no way to bank points and end up losing. It's not lack of skill if there are NO options to take.
Lack of skill? Please. This game is 90% pure random chance. I often find myself getting Zilched repeatedly after getting 50 points at a time for 3-4 rolls, not even reaching the minimum 300 points and losing everything. Random chance is fun when you are able to use it to take risks, but having your rear end handed to you because of poor luck is not fun at all.
Needs a pause feature, and needs the referral link at the bottom to be removed. Also, some sort of regen would be nice, I run out of health too quickly and it's hard to keep zombies at a distance with melee weapons.
Boring, uninspired "how long can you tolerate spinning tiles before your depth perception is whacked beyond repair" type gameplay, and every level is timed to boot. 1/5
Controls are too sensitive, but I was able to tolerate it... until the screen started moving on its own. Auto-scrolling timed games = automatic failure. 1/5
"94% chance to hit" = 4 misses in a row, I finally get the guy down to like 20% health and then he gets a critical hit for 30 damage and 1-shots me.
Worst game ever.