Well, I just got stuck between Spring City and the next level. Wound up stuck in a wall on Spring City, resetting does nothing. The game runs horribly as well, making any precision jumps nearly impossible to pull off.
Well, while the plot was rather cliche, the game more than makes up for it by being incredibly original, challenging, and fun with its gameplay. Definitely looking forward to more if there's any in the works!
Seems like an interesting game so far with plenty of replay value if you want to explore all of the different races. However, there are some performance issues I've been noticing that make trying to play an active, clicking based strategy rather difficult. The rate of gathering faction coins could be faster as well as those are a rather significant bottleneck. Same goes for mana, the upgrades to mana generation just don't add up to quickly enough. Of course, this is all just my opinion, but might be worth looking at if you're planning on balancing the game.
Certainly an interesting game, though the raider AI needs a lot of work. Rather than focus on mobs, they seem to split up and you'll wind up with all your 'tanks' fighting one thing while a lone healer runs off to die to a different mob. Also, some form of threat system would be great because, as far as I can tell now, the mobs will keep attacking whoever their first target was until they die, rather than allowing the knights to tank the damage for the healers/archers.
I'm glad that this game is under constant updating, but it really slows me down to suddenly find that I need different ingredients to make things, or that it's gonna take hours to make what took minutes before. Hehe, keep them coming though. I'd rather have an awesome game than an awesome run in one. ;P
I love Picross games and have been looking for one like this for quite some time. The only real problem I've noticed so far is that sometimes when using the 'touch' method and pressing C to switch from X to /, it won't register the change and will cause you to make an error.
Oh my... this was brilliantly done. Honestly challenging and yet oh so fun to play. The music was excellent, the dialogue was written well, the art was quite nice, and it kept a certain humor about it all the way through. The ending even went where I was rather hoping it would, albeit not quite the way I thought it would. Definitely a 5 star game, and I wish there were more out there like it.
The game is... well, alright. Badgeworthy, no. The energy system makes no sense for a game that is, when it comes down to it, all about grinding. It's just a blatant attempt at taking money that, to be blunt, can be better spent on games that are better developed and more fun. Only playing for the badge and I will be promptly leaving, as there is nothing to keep me here.
There's some promise here, but this needs a lot more work before it's ready to be published. There are spelling errors throughout, the graphics could use a little work, mainly with the outside of the tomb, there is an occasional graphics glitch with your character, and killing the slime gives you an item_test. Still, not trying to bring you down but give you tips on what to improve. Keep at it and I hope to see good things come of this!
Interesting concept, but like Bastischo said, the scroll bars have to go. In addition, even though the health drains constantly, it's not always possible to get the right colored ball for a good while without taking more damage by hitting the wrong color.
Wow, I... I really wasn't expecting that. Had an interesting gameplay mechanic to it that I'd love to see more of. A little short, so I wouldn't mind seeing something more done with this.
Having the time tick down while the pyramid sets up, especially with how little you have, is really annoying. Otherwise, it's kind of an addicting game.
We are looking into the performance issues. It should be a bit better with the new update, but we are still working on it.