So many out there think, "You know what would make better? Zombies!" And yet, so often, they're right! 5/5! I worry that some day Justin Beiber will figure this out... (Hey, it worked for Michael Jackson!)
Finally a concept platformer that doesn't make me think "Just when it was starting to get hard, it's over." (Sounds like a personal problem, eh?) Great game! couple of things to fix, though: If you hit a button or set a platform moving after you've hit a checkpoint, they stay hit/moving, even if you die and start back at the checkpoint. This can save you some time, in a few cases. Probably need to fix that.
Played through the normal way, then tried for the secrets, but it was way too frustrating. So I watch the video walkthroughs on YouTube, and even watching those was frustrating!
@ramer93 I've met plenty of girls like that!
The analogy works: it's easy to stay with one, but threesomes and beyond rarely last long before someone gets hurt!
Could have used, I dunno, a campaign mode, or something. Sucks to get to Wave 27 and then die, only to restart with none of the stuff you worked for. Maybe mix this game's good elements, like the graphics and the pre-made weapons that are actually useful, with the good elements of "Shoot Pixels" and maybe we'd have a tank game that's actually fun to play more than once.
"In the news today, 27 people are dead after a rampaging driver tore through the local interstate at high speeds after overdosing on LSD. Authorities finally caught the perpetrator by setting up roadblocks and ordering that no red cars would be allowed to enter the highway."
It's no Metroid, or even Robot Wants X, but it's interesting. Still, you advertise "cool twists" and there are, well, no twists. The upgrades are lacking and the enemies are too easy to overcome. Maybe do a double jump, then later a jetpack, or something. Add in some secret passages so you're not spending lal your time going back and forth over unpopulated wasteland. More types of upgrades and weapons would be good too.
In short, it could have been great, but instead it was just "good."