Nvm, I found out that the pipe does work it just doesn't take in large items like the square and is the square too big? I feel like some of the time the items and the dolls don't get teleported in the pipe sometimes to the other.
Is it possible for the long health bar still showing when the head still has some type of shape? For example you just tiny cut the head when did cut slightly on the top but it is bleeding but it is a very small slice in an angle in which the doll still stands, is it possible for the total health bar showing?
The old version of Mutilate a doll 2 allowed you to make doll joints by using normal joints like the white ones and use the anesthetic bottle like and once enabled the anesthetic it will make the doll fall to sleep and when you pause the game it will show that the joint that you connect disappers but it is still there connect and acts like a doll joint and when you cut the doll's head where this joint is, it is still connected to the broken body parts and can make sounds like a doll's neck ripping if you try to rip it form it.
So what's going on this new version of Mutilate A Doll 2? Is it going to have a doll joint that you can connect and be using it for custom items? For example, making dolls by other users not yourself as a custom item or people can already make it and it just won't Rejoint like any other joint but not for the original doll that always spawns when you press Esc or restart button.
It seems that there's no way to make doll joints that are made for dolls only which means when you destroy a custom-made doll with joints that disappear on cut body parts than it is not the doll joint because if it was it would still be connected as a re-joint.
Lol You can make nearly headless dolls without doing anything how to do this is to use the cutting tool and slice the head part from top to bottom without any front cutting or back basically cutting it in a align and you see that the doll still stands while his head is bleeding and it is not going to last very long and will die in a few seconds or minutes depends on wounds and cuts and how much blood loss.
Orava a question that I would ask since you won't add any crazy stuff to mutilate a doll 2 such as bones, organs, AI optimization etc. Is there any chance that you will add something that is a completely different game than mutilate a doll 2 or something that is similar but is something that maybe would use these features or something like a new game or a project?
The funniest thing in Plazma Burst series is friendly fire where when an ally shoots an ally by on purpose or by accident than the ally who got shot than getting's revenge on the ally who shot him and shoots back and makes this huge fight where they kill each other or some survive and you don't really have to do anything and just sit there and watch unless you get hit or about to die.
This game is so awesome and amazing at the old physics.
Eric Gurt is improving a lot check out his twitter to check the next upcoming series of Plazma Burst and it is called Plazma Burst 2.5/3 that his work on. Also check out Plazma Burst 2 as well to continue the series of this game if you completed the level 16 while Plazma Burst 2 basically starts where Forward to the Past left off plus you can play custom maps made by users in official website and play multiplayer as guests or make your own account there to make custom maps.
I am very much enjoying the power named Aminate but can it be used for properties it can be very useful for making custom items with this for many ways such as a real looking zombie with a smashed in head expect it'll probably fixes and removes stained blood and make the health to 100% if saved in level or as a custom item but what about making items that are welded with other items and making them Aminate because there were inaminated.
When is the new update? Nevermind I just feel like this game sometimes could of missing something such as more powers or more items or something I don't know.
The problem is when people say things such as high graphics and realistic games and 3D and stuff just like the real-life I'm sorry about that but Orava is a great developer but no one can make realistic looking games it's just impossible and it will take like a lot of years in 100 years later maybe the computers become tens times faster and can render very big worlds almost like a planet world then more years have past and maybe humans can make Real life virality reality games and more years will get to making huge simulation worlds such as universe if possible.
I went to FAQ and I was looking in and I found joint limits and why it's affecting this game when too many joints but is it possible to fix the problem on Mutilate A Doll 2 about Performance and have a higher joint limit and new features?
I got an a idea which it has to do with the power named gib which turns dolls into giblets of gore what my idea is when an Alive item loses all its health and it exploded into big blood spilling all over maybe instead it will spawn giblets of gore as Alive item exploded If you don't like this idea then I am fine with that... but I was thinking this is cool... Hope Orava reply.
Revolute jointed alive should act identically to default doll joints in the QoL update. I can't recall anyone reporting the issue previously.