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Game comments and reviews
Dec. 30, 2011
Needs a quality setting.
The game just won't load. I've tried reloading the page several times, but it doesn't work. Have to give it a 1.
Developer Reply
Make sure your browser doesn't block the game, IE often does that.
Dec. 28, 2011
I love how they look so smug every time you miss them, even if it means that someone else kicks the bucket. :D
Nov. 17, 2011
Resists and blocks are still way too high, at least at such low levels. It makes the battles more or less revolve around luck, rather than skill, strategy and character builds.
Problem is that if resists are too low then you auto-win every battle because you go first and stun them before they get a turn. All battles should be winnable unless you have extremely bad luck, even if you get stunned repeatedly. The only exceptions are boss fights where sometimes they may just stomp you out quick. But as an example, in my latest play I was a necro mage on the final battle and we got earthquaked/infernod/stormed twice each and still pulled a tough victory. IMO that's how a final battle should be :) Either way though, I'll continue to take feedback and test different ways to balance the game as fairly as possible. What class/tree are you using by the way?
Nov. 11, 2011
Really good game. Possibly the best flash experience since the N Game.
Nov. 10, 2011
To be fair, this has to be one of the easiest hard badges I've gotten.
Is the game speed for real? Completely unplayable.
Really neat game, but it needs more levels. Just as it got challening and fun, it ended. Level packs or sequel!
Nov. 09, 2011
OK, this game is way too hard. It's not about managing the trains, it's just simple trial and error.
This is an incredibly clever puzzle game. Like one of the top comments stated: at first glance it just seems like another run of the mill game, but as you go along you see the complexity of it. One of the first puzzle platformers that is actually really challenging in precisely the way you want it to be. 5/5, w/o doubt.
Nov. 06, 2011
Twilights_Bard: It's hardly the dev's fault that Kong has created a super hard badge, now is it? If the controls are laggy for you, it's probably an issue on your end. My laptop is so crappy that even the oldest games set to low Q lag, but this doesn't. A good 4/5.
Nov. 04, 2011
It would be really nice if you got like 1,000 pts. for every jump you are below the perfect score. I mean, if I complete a 15-level in 5 jumps, I either want the limit to be lowered or get some sort of reward!
Oct. 16, 2011
God, this game has so many flaws; I don't even know where to start. I still gave it 2/5, just for doing something somewhat original.
Aug. 10, 2011
Seriously, what the FRICK is up with this BIZARRE surge of units the enemies get when they are close to losing? At first uou're pretty equally matched in units, but one's owns units are stronger and you win. Then, quick as a lightning bolt, the enemy gets AT LEAST 2x your own unit cap and totally ANNIHILATES you. Great mechanics. Really.
I just love games where the PC and CPU have different game mechanics...
Aug. 09, 2011
This game is bloody brilliant.
Aug. 01, 2011
How is this even remotely like World of Goo? Great game, though.
Jul. 25, 2011
It's a really creative game. However, I was very disappointed with the last level, since it doesn't need any real thinking, solely precise shots.
Jul. 09, 2011
One thing, though: enable a toggle for the Pro Series. If I want to complete all the achievements prior to #72 I have to unlock all the circuits once again.
Positively the best Flash racer out there. 6/5. And, by the way, you're supposed to have to brake/decelerate in order to hit the sharper corners properly. Ever seen a F1 driver pedaling to the metal 24/7? Didn't think so.
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