Why Uqusnov? Why not use other known dwarf planets like 20000 Varuna, 28978 Ixion, 50000 Quaoar, 90377 Sedna, 90482 Orcus, 136108 Haumea, 136199 Eris and 136472 Makemake?
I have played this game before. It was then released with different name by a different company. It managed to bore me and waste my time. Now I am wiser. 1/5
Dunno what you're talking about, mrbead. Level 5 can be solved without using a ripple (although there is an alternative solution where you have to be fast) and yellow can be the last color of 15. Same algorithm works for every puzzle, though.
The two yellows pointing to the same direction in 9 are fairly difficult to distinguish from each other. It was easier to deduct the sets apart by shape.
The difficulty of this game arises from trying to find things to interact with. I managed to break the window with the shovel, get the red thingy and then ran out of things to interact with.
Many items do not fit the sea theme/picture has items that clearly do not belong to the environment, same sloppy half-translated mix language as other games made with that engine. Also, same 10 levels repeating does not equal 40 levels. Combine this with use of a pre-made engine. Sloppily made game = 1/5.