Jericho, Lehainam has almost 5,600 thumbs up, I am pretty sure Kchamp has seen the comment by now. Shellshock Live 2, which is coming out next month should have the option to earn tank-coins ingame as well as purchase them. Hopefully it will be a system similar to the cash in Tpd4, or tank coins might be randomly found in weapon crates. You can check the website for more information as to what the changes will be.
@Glenzo, Auto-aim in this game with f5 doesn't work because it is in an internet browser. Thus I believe you have to press "ctrl + w" to lock onto other tanks with 100% accuracy.
OMG!!! There is this glitch happening where the star doesn't always appear next to the winning team, and now I have no idea how to tell who is winning!!! Please fix as soon as possible, thanks :D
I'm not sure when you added it, but I really like the star that appears underneath the score of the winning team. Because up until now, it was really difficult to see who was winning, but the star makes it so much easier. A very necessary and practical update, Tankyou.
I think a deathmatch mode in this game would be really cool. Say each player starts with 1000 health and have 30 weapons each, with unlimited shots. A free for all mode would also be really nice :D
If you want an easy game, be Norman and vs. the Vikings on medium at Stanford bridge. Make 6 arches and 4 men at arms. I killed 6054 (5105 killed by my archers) with 508 fleeing and lost a massive 992. Just make sure they don't cross the bridge and enjoy lining them up :D
True Lorika, you can flank like that but the bonus is small compared to that gained by charging. And it also exposes the unit placed behind to being charged at and outflanked. Shield walls are easily broken by two units repetitively charging one of the soldiers in it. And due to the fact that one soldier against it prevents the formation from advancing, the only option is to be torn apart, break formation or retreat (retreat is ruled out if cavalry are charging it). Also, even though it is a "shield wall", the unit charging it (even defensive noob units like those spearmen) will almost always fair better than the defenders (unless you have arthritis and can only press the spacebar two or three times lol).
Game is ruined due to the absence of flanking - and having to protect your flanks. It could have been very strategic, but instead generally depends on archers slogging it out and units trying to charge each other down, no matter what their defensive/offensive qualities are. Thus, shield walls and formations are useless, and independent troops in a line so they can repetitively charge (one charges, then the unit behind him charges while he breaks away from combat) is what the game unfortunately is about. And, due to not being able to attack from the side, and having no advantage attacking from the rear, the game does not resemble this kind of warfare in the slighest =(
Omega, you're a moron. The armies you can put in the development phase depend on what the host of the game chooses. I am not sure what the top and bottom limit are - but I know it can range from five to your entire deployment troops.
Lady Gaga - the devopler fixed it, so even if you cash in your cards or leave, the person who takes your last territory, whether it be your colour or grey - still gets them.
Was going for a 3rd win in a row, and then I came up against the unfortunate teamer - DBJhouse. Seriously, when you make a game make the rating 1k+ to stop all the cheating filth.