Ok, I get that nothing about this is realistic... but an armada of underground laser cannons? Who's maintaining those things? The drill-eating bug people?
One nice thing about the implementation is that the upkeep is a maximum amount. If you have less than that, it will accumulate internally until it produces a unit of income. This can be handy when building up to the next tech level, i.e. sand/glass from energy.
It's not exactly correct: There is an internal buffer, but it doesn't need to be filled to produce something - it's an upper limit of how much you can get per tick. So, if you supply one manufactory with 5 logs, it doesn't means that you're getting a board every second tick - you're getting a half of board per tick. You don't see a decimal part of numbers, but it's properly saved and uses in calculations :)
I suppose it makes sense. You leave all those cupcakes lying around in every room and eventually you'll end up with a rodent infestation.
Seriously, though, very cute game. The music really worked well. I thought the cat was going to jump me in the shed during the crescendo!
I think level 21 is a great example of why this game doesn't work. Everything needs to be set up right to get the points and the block out of the way in 10 moves. The player's choices matter much less than the RNG. So it's just a lot of clicking until you can pass the level.
Too bad because otherwise I like the presentation and premise.
I liked the game. It had a nice balance of exploration and upgrades. One thing I found a bit funny was the training upgrade. Didn't really seem worth it to me. The cost was quite high for a random +1 per person. The job-specific upgrades seemed much better.
Neat idea and execution, but pacing/balancing is a bit odd. Overall, it feels a bit too random to be really fun for me. Primarily, the random placement and behaviors during battle and the unpredictable enemy attack numbers. Also, it feels a bit strange that they are hurling all these expensive forces at us and losing everything year after year. All things being equal that means our country should be way ahead economically.
Nicely put together but I found this game far too easy. The mechanics just require you grab as much real estate as possible at the start. Then you win. But the AI doesn't exploit this. A balance for this found in some other cell games is to put neutral defenders on unclaimed cells.
Restarting seems a bit sketchy because you won't get the tree chopping achievement more than once. So that's a huge amount of cash from the gold/diamonds that is likely to take a while to offset from your bonuses.
The answer is hidden in the depths.