POSSIBLE BUG: If you go into a room with a gun case, grab the gun, leave, and then come back, the gun will be there again. Thus you can populate inventory with 4 of the same weapon. Not sure if this is intentional, but thought I'd point it out.
Not sure, but I think I found a bug. When you give the mouse wings, place the rope/noodle thing around the birds ankle, and then click on the mouse with wings, it shuts the door and the bird disappears completely. It's still there technically, it's just set to invisible. Might want to fix that. :)
One thing I respect in games like this is the option for a "mutual quit" where neither person takes a win/loss. This is good for times when one person has to leave (for whatever reason), and when the other is willing to allow a friendly quit.
Hopefully we'll see this feature in the future! :)
I'm getting an absurd amount of errors when attempting to load this game... is it possible that it has something to do with the way it was implemented in Kong itself?
Mine shows the Rawkins thing at the start, then shows the loading bar for a split second, then goes immediately to black where it stays. Maybe it's loading, but we don't know because we can't see the load bar? Or do you have some sort of protection portion in the loading script?
Great game. Only part that kinda bothers me is that when you shoot at the blocks and they separate, they still end up hitting you (which is a fine dynamic). It bothers me because a lot of time, I can't seem to get out of the way.
Great job, though! :)
Actually... could you explain the health system? Is it based on how many times you collide with the data? Or what? At first I thought it had to do with hitting the data twice (once to know the bright white shield off, then a second time destroyed you)... however, several times near the very end, it just instantly kills me, even though I'm bright-white (and thus should take two hits).
Great game. Only part that kinda bothers me is that when you shoot at the blocks and they separate, they still end up hitting you (which is a fine dynamic). It bothers me because a lot of time, I can't seem to get out of the way.
Great job, though! :)
Though I agree that this truly is a great game, I can't see why you would post this as a new game, when it is clearly just an upgrade from the old one.
So much for letting original releases win some of the contest money.
I agree with Upierz, but if that were the case, I would add a pronunciation of the word upon completion (or maybe as a hint). That would add some extra educational value.
You better believe it. Sorry to disappoint those who thought there was some sort of goal, other than wishing my friend a happy birthday and enjoying some balloon-popping goodness.
You could shoot for a million and see if your bladder is still intact. ;)