Something I noticed upon completing level 75 is the three dual element class prices. 1K for tinkerer, that's not so bad, but why are the other two more expensive? Warlock especially I don't get, since that class seems to damage itself and the opponent with the passive. Another thing is that dungeon decks seem a bit imbalanced. Even on the free difficulty, one bad starting hand can cause you to lose most if not all your HP in a round, which really shouldn't be happening on the easiest difficulty. I have enjoyed the game though, just needs some tweaks to be great instead of just good.
Hey Agram, thanks for the feedback regarding classes, we are working on increasing the rewards for leveling them up and also for balancing all the dual classes; regarding dungeons, we are currently collecting data to balance some of the stages of the battles in some specific dungeons, will probably release a build this or next week. Thanks for your time writing comments!
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." This error message is plaguing me more and more lately, please do something to fix it.
If you could adjust the colors so that teleport only and attack were more distinct from one another, it'd help a bit. Having trouble telling them apart.
I'm kind of low on colors for all the different move types in the game, but I'll try to think of same way to differentiate them other than just color to make it more clear.
This game is extremely laggy and unresponsive for me, almost impossible to cast spells right if even at all. Since I wanted to be what I assume to be the spellcaster class, that's a game killer for me.
We host our game server in Europe on one of the top hosting providers physical server. It is possible that in some places of the world game could be laggy because those are too far away. We will think of deploying a 2nd game server in some other part of the world to make people happier. Sorry for possible inconvenience.
Game is laggy, and there's a building system present. They always start off innocently enough, short wait times and look, you have enough free starting currency to speed along the first few. and then they start taking hours, then days, to complete. Not going through that again. XD
The thing that really kills this game is the fact that enemies can sometimes spawn right in front of you with but one step to death, or in one case, right on top of me causing instant death. Other than that, it does follow snake rules to a point.
The game could have stood to be longer, but it's pretty good otherwise, ignoring grammar issues. For those that have yet to complete it, you'll want to invest in the revive skill and the status debuff remover as well for the last fight, or you're going to have a hard time of it.
Something that's annoying, sometimes the AI will just ignore your monsters and go strait for your hero. While this isn't a big deal in normal dungeons due to revives, it's a real pain in PVP if it happens as you instantly lose in that case. A fix to the AI for PVP would help the issue, because nothing is worse than breaking all your opponents locks just to then have their AI aim for the instant win.
Thank for bringing this up, Agram. For your information, the behavior of attacking certain target is random generated. I will feedback to the guys and see what we can do to fix this issue =)
anyone else been having issues with rare captures losing their color lately? for example, I caught a hyper otaku hunter that was red, had the correct amount of capture dice and everything, but when I finished the level it had turned pink again. it's not an always thing, but happening enough that it concerns me as to whether or not it'll happen to a harder to catch rare.
finally got 100 stars. This game is amazing, the last few levels where the Void are present are really challenging, but enjoyable too. (or black hole, or darkness, or whatever you want to call the enemies you accidentally release. XD)
ah, my computer is only a year old, and I don't really have a lot downloaded onto it, I keep most of my stuff on a flashdrive........eh, guess it wasn't meant to be.
Hi Agram,
Where are you getting that error? we are able to load up your game account without seeing any issues. Can you submit a support ticket via the games help page?
DarkGhost12 seems to have a point, I have Unity, Java, and flash all up to date, and tried it on Google Chrome, Firefox, and Internet Explorer, and still could not get it to load for me. Any advice on how to get this to work would be nice, as I really do want to give it an honest shot before rating. The error message I get is as follows: Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 39642 bytes) in /home/guardians/public_html/classes/Localizer.php on line 30
Would like to see a non PVP, non WR related event for red crystals next time. As it stands, casual players can't get the red crystals unless they spend suns, and even then it's a crapshoot based on luck. Perhaps a direct buy option for red crystals could be available, or maybe even a ridiculous craft recepee
Hey Agram, thanks for the feedback regarding classes, we are working on increasing the rewards for leveling them up and also for balancing all the dual classes; regarding dungeons, we are currently collecting data to balance some of the stages of the battles in some specific dungeons, will probably release a build this or next week. Thanks for your time writing comments!