What...what is this. The zed kid just led a gruesome zombie invasion on christmas. I played the whole thing just to figure out what was going on and I still don't get it! Guh! So confused. :?
Awesome! This game didn't take 5 billion keys and flawed logic to solve the puzzles, so that's an automatic 3 stars at the least. And I managed to beat it w/o a walkthrough, +1 star. But the world is too darn big, and the clues too sparsely spread. Also, why couldn't I light up the dark room with that candle, or you know, any of the other 50+ light bulbs in the house? At least it's better than toothpaste and poison to open up a cupboard. :)
Okay I've got two puzzles down and it gives meeeee...A Red Thing. What is this? A wrench? What would I need a wrench-thing for? And after five minutes I consult the walkthrough and discover its for breaking the monitor. Why? Why would you hide a key in a Mac?
Not challenging enough. Easy as pie for me to figure out. And a little too long. I guess its just a really looong well made game. um... 4/5 It's still a very good game.
The last three challenges are massively infuriating, but I guess that's why there's an impossible badge for them, which I have. :D Anyway, this game rocks. I mean really really rocks. 5/5
Eh, it's okay. There's nothing wrong with it, either with the gameplay or idea. (which is an achievement in itself) Even the music isn't mind bogglingly lobotomizing like most small games. If it were me, I'd set the default puzzle to something besides cars. If there was an incentive to win, say like...unlockable sets of photos, I'd probably play longer. Anyway, good job, you made a game that manages to not suck like most of the games in the new games section. :)
Okay, this was actually pretty good! But I had to resort to the walkthrough because I didn't know how to make dynamite. Maybe the book you find could be more descriptive, like showing them they need wax. The hacksaw was pretty hard to find, it was just hanging out in where I'd never think to check. Other than that and the music, the game is a very nice escape game.
Okay, first, it is impossible to move around. Put in arrows or something instead of a back button. Second, "It seems like a clue..." Of course it seems like a clue! Its a effin code in an escape game! What else would it be?? Don't tell the players what they should already know, it's redundant and irritating. Third, make the puzzles sane. Just....just make them sane please.
What is this I don't even.
Okay, besides it being full of dumb ideas in he first place, the mallet often sticks. Make a better game. If you can make something dumb and short, you can make something good and short.
So next time make a better game.
That was... kinda cool. That wouldn't be my first choice of music, a bit too manic for a puzzle game. And I would've liked something telling me that I won. Although the stars were a very nice touch! You've got cool art, a virtual puzzle that actually freaking works, and an awesome game overall! :D