Beat 25 easily - just keep control of the ball in the middel between top and bottom. Have one always slightly to the left, and one slightly to the right, and it's easy to keep a rally going with minimal mouse movements.
Someone said earlier "It'd be better if it didn't end. Just play the good music and keep throwing cities at the player and have them become more obscure based on how well the player is doing."
I second this, it'll make learning the places a lot easier! And education is no bad thing!
Tis a little easy - golden nail, artillery, upgraded flames and water - escaped on 11th day.
Too many options to have to flick between (ketyboard shortcuts would help) and more artillery costs would make a better sequel...
Great little concept game - Couldn't get one of the endings without help (Hugging the moon?) Would be good to have a puzzle game of other situations and a hint button (just the name of the ending will do!)
Waste of time - no, not the gameplay, but the lost game issue, and the freeze up every so often means that time spent playing is often loss. Two badges I'll never get due to stability issues!
very easy in the end - stick to the right and triple drop - usually you get 2 out of the 3 and get throught to the end pretty quickly with at least 60 lifes - then it's doable in about 10 minutes top!
MADAGASCAR - no deaths, no visable symptons, keeps shutting the port and when that happens no infection 0/5 as impossible except for luck srarting at MADAGASCAR