This pretty unique....unless you've played Kirby's Epic Yarn for Wii. It has a "folding environment" feature and Faultline totally rips off of it and it's kind of a shame people are praising this as a "first of its kind" when Kirby was clearly released well before this title, yet mentions nothing of it in the credits when it obviously lends off of elements in said game. A quick search on youtube would show what i mean if you're really that interested lol.
i hate the whole post-battle chest opening when so many times there is nothing within. I'm always like "Nice. I kicked that dude in the gooch time to crack open this chest and get some lootz! ZOMG EMPTY AGAIN!?!?!?!" :'(
I still love this game! I really hope there is a second one because the community has given such great feedback (movespeed being too slow/getting hit by zombies that shouldn't hit you). I would assume these are pretty simple things to fix as a game developer. + up for a sequel!!!
No More Annoying Refreshing for Hard Badge: use google chrome and right clicked the browser tab that had Hedgehog Launch and selected "Duplicate." If you fail the first few days and want to start over, just close the tab you are on, click the "reconnect me" button on the new duplicated tab that opens automatically and start again! Greatly reduces the wait time for refreshing
One of the most fundamental flaws is the use of the keyboard. You click to attack, click to select, and click to bake cookies. Why in the hell would you use the keyboard to move?
Click to move, duh!
I was pretty shocked to see the high rating for this game. There are many fundamental flaws that could be fixed pretty quickly if time were taken to actually evaluate a few key elements of gameplay. One is obviously the inventory problem. I'm not really sure how you missed this before you released, other than saying "Oh well, F it." after you created the game and felt too lazy to fix.