Search for your favorite games...
Game comments and reviews
Oct. 05, 2016
upgrading click/ally damage does nothing
May. 20, 2016
the start-up is pretty slow, but once you start making some compact installations (which are pretty difficult until you get certain upgrades), it becomes a bit more playable, the only suggestions i'd give would be to allow building rotation, and doing away with the small factory building areas, and just give us one large building to work with...
May. 17, 2016
can't edit my last comment, the kraken seems to glitch the pet shop menu when bought...
Developer Reply
This will be fixed in the next update
so, it seems after this patch, after buying the kitten and kraken, if you switch to a different menu and back the other pets will disappear until you prestige...
Sweet ill take a look before i head off
Mar. 04, 2016
the sine block doesn't seem to give the gold it's supposed to when a friend hits it...
Sep. 11, 2015
running this on a brand new computer, and it's starting to really lag after 24 (accounting for 20% buff) power bars, 1 vitamin, 11 nice shoes, 5 managers, and 1 ad... needs performance options like quality, or disabling/removing the background animation...
May. 05, 2015
the controls are a bit slippery, especially when you need to be super-precise... other than that, not bad...
Thank you for the reply, and yea i know what you mean about slippery especially with the space bar. I tried to offset this by adding a maximum height gain when you jump but unity freaked out and spat the ball in every direction for some reason lol. I'm working on the new levels tonight, each level is going to get harder and harder with new music per level and new obstacles.
Jul. 28, 2014
to be honest the prices need rebalanced, having to wait an hour or more to pay for an upgrade is ridiculous
Jun. 22, 2014
"hold onto your butts" -reads in stamper's voice-
Dec. 04, 2013
would be a lot better if you could use the other races on this rather than going through the app store for the same game and levels.
Sep. 30, 2013
managed to find all the ammo drops, and kill all the zombies on the map, and was disappointed to find out that there is nothing to indicate the end, no "you win" or "next wave" just running around in an empty limbo. great start though.
Yeah no idea how to end it...Thanks, glad you like it!
Sep. 26, 2013
the design was good for a the idea some of the levels though took some time to figure out, and very few of the zombies were unnessesarily placed and just took up space, and some puzzles (specifically level 16) was rediculously difficult to figure out for being a simple layout. and the movement and hit areas could use some adjustment.
Sep. 22, 2013
great game, could use a single player adventure mode.
Glad you're enjoying it! We actually considered a single player adventure, and we might still try to add it in at some point. :D [-fex]
Sep. 06, 2013
has anyone ever said that the guy on the loading screen looks like a buff nicholas cage with long hair?
Aug. 22, 2013
my favorite part was finding the markiplier poster
Jul. 01, 2013
i got eaten by a spider........ i didn't even get to explore, i just got eaten by a gigantic motherf***ing spider. but good game, i definitely got a jump or two from it.
Jun. 12, 2013
needs a new game+ option so you can acquire the guardian stuff and ring of vision for the achievement
Jun. 04, 2013
needs an option to change mouse sensitivity. if there is already that option then how do i find it?
May. 17, 2013
im not too fond of the whole offset controls, and it seems that the damage, energy, and shield upgrades dont have much of an effect on the overall gameplay.
Apr. 28, 2013
there is a lot of potential in this, but maybe there could be more levels, you could add power-ups such as holding multiple blocks, high-jump, speed-up, and even health upgrades. you could also add other blocks with different properties to them like a purple block that allows you to bounce, an orange block that unctions as a teleportation block, and even add moving blocks. you could also add challenges that test the players skills, and when the player completes the challenge a gate will open to the next part of the level. these are some of the basic ideas that can be used to improve the overall function of the game.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.