with the way that saving stops working after long runs, why not give us a way to export our save? it always happens as follows: "get a notification about how it hasn't saved in awhile" if you reload, you lose a ton of progress. if you say continue and manually click save and then reload, you still lose all the progress. what a stupid bug. a simple export save system would solve this problem. or just not having coded the saving system like absolute 50 cent/hour hindi coders.
holy shit the pathing of the rocket is so stupid. not to mention the upgrades to its speed don't scale turning rate any faster than thrust... meaning all it does is let you loop around the game field faster.. and still not pick up anything.
does anyone know if the author was mentally challenged? i get a very big "mentally challenged" or "low iq autist" vibe from this piece of trash!
rofl. i started this game. thought it was looking nice and fun.... i sent my guys on a raid.. and 12 hours? HAHAHAHA... yeah no thanks. what an asinine and ... possibly intentionally bad game?
this game is so incredibly flawed with the way you can't sell or upgrade or do anything with your low-tier ants after you have a bunch of high level ants.
and the dev's refusal to respond to this issue or feedback makes me despise him completely.
uhm.. i don't see anything related to "powers" or "wisdom"
do i need to get a lot further in the game to unlock it or something? why in the hell have you not indicated.. anywhere in your update notes or your reddit post or in game WHAT i need to reach to see that this content even exists?
there is ZERO indication in the game that this new content actually exists.
i don't like how you don't get any upgrades that impact the playing field. like bigger bumpers or more things to bounce off of, multiple balls at once, etc. all the stuff that legit seems obvious af for an incremental.
it's just your other games reskinned as a pinball machine.
sorry no. the concept was promising. but the point of a metroidvania is to be empowering and this game is anything but.
the stupid 12 move limit just makes me feel gimped the entire game.
your text parsing isn't very good. the standard in text adventures is "get" not "take" so both should have worked. typing something like "enter cave" should have definitely have worked. there is a pretty straightforward system for improving a parser in a game like that. and that is looking at common synonyms and having a context layer that essentially combines verb synonyms and object synonyms and then just manually ticking them off as the developer. it does not increase dev type greatly.
your stupid tutorial doesn't actually explain how to "work"
i ended up just figuring out that the "expand" button means "work"
i'm assuming some kind of language barrier? you couldn't find someone to translate and you think expand means work?
why the hell is the button to work and earn money labeled as "expand" and why do you lose the $ you earned if you work again without collecting..?
is this design for real? christ. lowest rating given.
lmao when you mute some sounds still get through. just occasionally snapping/popping sounds. christ why can't any devs on kong get their games working properly?
i click the gear icons which are clearly supposed to be "settings" and it's just higher end gameplay stuff.
no clear mute button anywhere.
you stupid moron.
wait.. this was a "bug fix" version..?
everything is broken. you buy the discount on prices and buy something.. when it's in that discount range, it takes your money and doesn't give upgrade.
you reach 1000 of the first producer and you don't get its advertised 1e22 upgrade.
this game is unplayable and broken.
low integrity dev. will avoid in future.