I can't see how Kong, Youtube, GameFAQs and everyone else on the internet managed to do this in one single day: TOGETHER. The internet is amazing (and serious) business.
I love it, contrary to many it seems.
Might just be because I'm a minimalist, but I appreciate the simplicity of the game. The game's large too, although possibly not large enough!
Level 19 sees such a massive peak in difficulty, glitch time and required patience, it simply sucks the fun out of trying. Thanks for the first few levels though, pretty neat except for the cheap feeling you get when you see so many bloopers of the collision engine.
Great idea, the game works well, but I don't like it that I have to use a few little glitchy kind of things to get through every level (you must know what I'm talking about here ;) *pssht. the edges.* and that the levels get kinda repetitive after you've "click, door opens, click, door opens, click..."ed through about 30 of them.
The magnetic attraction levels are TEH genius though, thanks for the game!
5/5: Great concept, great execution.
Only problem: If I squash a bouncing ball between a few of my own, it appears again in the top-right corner. It's annoying when I'm trying to blow up a ball there.
It's a DEMO again.
The upgrades were decent and brought variation, but the game needs more variation than the weapons can bring.
Really though, it's ridiculous for being a commercial game at that.