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Alayth's Comments

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City Siege 3: Jungle Siege

Play City Siege 3: Jungle Siege

Jan. 08, 2012

Rating: 5

I really enjoyed City Siege 2, and this does improve on it in some ways. This is enjoyable, but I find that the improvements and changes are modest. My biggest criticism of City Siege 2 was that all the levels felt the same, and I just always employed the same strategies to win. This feels like a continuation of the levels of the second, which already seemed tedious to me by the end. It needs either some different level types (not just bunker or rescue), or smarter enemies, or bosses, or something to break the monotony.

Call of Gods

Play Call of Gods

Sep. 28, 2011

Rating: 22

You are charging me gold in order to skip battles, or automatically max out units after battle, etc? In other words, you realize these are tedious, poorly designed parts of your game, and are intentionally keeping them in so that people will pay to get around them. This is the lowest form of money grubbing I have seen.

The End

Play The End

Aug. 31, 2011

Rating: 4

Nickname: poop. "NO SWEAR WORDS ALLOWED". Really? Poop is a swear word?

Castaway Island TD

Play Castaway Island TD

Aug. 29, 2011

Rating: 8

I had high hopes for this game, but it left me unsatisfied. A few issues in my opinion: 1) Having the player control a guy who goes around placing the towers is silly and awkward. Just let us place the towers through clicking, it would make the experience much less awkward and annoying (trying to control the guy on 3x speed is frustrating, but playing the game on any speed less than this is tedious). 2) You seemed to want to make getting hit by the enemies a big part of the game (hence the skill to make you lose less gold if you get hit). I never found getting hit by enemies an issue, because I didn't stand in the middle of the path they walk down. Either make this a real risk, or don't bother with it. 3) Levels are all too short 4) Balancing for the wave difficulties, towers, and pets are way off.

Papa's Freezeria

Play Papa's Freezeria

Aug. 09, 2011

Rating: 4

I have the same criticism of this as the previous versions: needing to wait while orders are taken and the customer gives you a rating slows this game down to a crawl, when the only possible fun part of the game would be the frantic nature of it.

Top Defense

Play Top Defense

Aug. 08, 2011

Rating: 612

For those complaining about needing to click too much with the cannon - you realize you can hold down the mouse button, right?

Top Defense

Play Top Defense

Aug. 08, 2011

Rating: 10

I really enjoyed this game, but I have to admit that the balancing is way off. The main missions were trivial, with most of the upgrades being useless (get armour piercing on the cannon, and just upgrade cannon damage, and you win). The survival mode was very challenging, but you had to use a very different set of skills than in the main missions. Some of the most useless upgrades in the main missions (the armor eater) were almost vital in survival. Make a sequel, and test it out more rigorously for balance.

Flagstaff: Chapter Three

Play Flagstaff: Chapter Three

Jun. 21, 2011

Rating: -1

The enemy *blocked* the poison damage. Umm, okay.

Papa's Taco Mia!

Play Papa's Taco Mia!

May. 28, 2011

Rating: 21

Some constructive criticism: 1) There is no challenge. I've been bored on some days and fed people uncut, raw chicken breasts in hard taco shells, and still managed to earn points towards the next promotion, and faced no penalty. Add some challenge - make it so you can lose your job, or be demoted, or something. 2) The way these sorts of games become fun is when you make it into a frantic scramble to do all sorts of things at once. But here, I spend most of my time bored because I have to watch as the customer slowly gives their order or rates my service. This completely eliminates the rush of the game, and just makes it slow and boring. 3) After playing Papa's Burgeria and then playing this game, it seems so little has been changed that I am playing the same game. If you really must continue making these tedious games, at least make them more than simple copies of your older games.

DuckLife3: Evolution

Play DuckLife3: Evolution

May. 13, 2011

Rating: 7

If anyone finds this game tedious and just wants the badge: select the form of training you still need to max, and then rest something heavy on your keyboard, pressing down the space key. Go do something else for 5 minutes, come back, and your skill will be maxed. Repeat this with all skills, then you easily win all races, and move on to the next league. Then repeat.

DuckLife3: Evolution

Play DuckLife3: Evolution

May. 13, 2011

Rating: 8

Issues: 1) The type of duck you choose really isn't important - if you max out all your skills, you win the race, so the real goal of the game is just maxing skills 2) Not being able to control your duck during races means the races are just short cinema clips. Having one per league wouldn't be bad, but 6 is excessive. 3) The entire game is just playing the training games. This is fine, but the training games aren't very fun, and don't seem very well programmed (just to take one example, the coins often change position in the league 3 swimming game). 4) There is no challenge, the game is just playing the grinding the training games until you have maxed skills, and then watching some races that you already know the outcome of.

Flagstaff: Chapter Two

Play Flagstaff: Chapter Two

May. 09, 2011

Rating: 1

Not a bad game, but some issues: 1) Unit movement animation is too slow, and you can only speed up your own units' speed (through clicking, which means just lots of clicking). 2) Way, way too easy. The "apple saucerers" don't even move if you are attacking them at full range. All other enemies can be killed in two hits (one turn for a ranged unit with the two action upgrade). You can get through most of the game without taking a hit. This turns the game more into a scavenger hunt for enemies than a strategy/rpg game. The last boss at least involved taking a couple of hits, but it was still far too easy - most of the minor units can be killed on the first turn, quickly turning it into an easy 5v1 fight.

Magi: The Fallen World

Play Magi: The Fallen World

May. 01, 2011

Rating: 3

I like the skills and leveling system, but the game becomes very repetitive and slow. Navigation could be improved (using arrow keys you pause after each move, using mouse it takes a random path which sometimes leads to an unwanted fight). Not a bad game, since it is fun to see my character get stronger, but the actual gameplay is wanting.

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Mar. 30, 2011

Rating: 4

Great game, 5/5. My biggest complaint is about the inventory system. Every character has his/her own inventory, and it's very limited given how many items you end up picking up. This makes crafting extremely annoying, as well as trying to figure out who needs what equipped to master new skills.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Mar. 23, 2011

Rating: 6

Great game. Some things, though: 1) The inventory system is cumbersome, especially since learning skills is tied to inventory. Having a common inventory would go a long way. Also, it would really help if, when looking at an item's skills, it displayed how far along everyone on the party is on learning that skill, not just one member. 2) The extra content is way too easy, and the main content could also be much tougher. From what the walkthrough says, I expected the bonus boss and the tournament to be more challenging than the plotline quests. Instead, all of it was just really easy. 3) What is carried over from chapter to chapter? I haven't seen this explained anywhere - do we keep all items, exp, and skills learned? A breakdown would be really helpful.

Ninja Hamsters vs Robots

Play Ninja Hamsters vs Robots

Feb. 16, 2011

Rating: 6

Cute game. Fun for the most part, but needing to start from wave 1 each time gets very tedious. By the time I'm at level 20, there is no reason for me to be playing waves 1-9. I would suggest having a wave-cap per level of 10, so that once you get to level 11, you no longer play wave 1, etc.

Dungeon Developer

Play Dungeon Developer

Dec. 13, 2010

Rating: 1

Neat idea, and a fun game, but this wasn't challenging at all. My first try I got 18 days, just making the most obvious dungeon I could. It was fun watching my little dudes get stronger, but I felt there was little substance or challenge to the gameplay. It might be more interesting if the game was much harder but there were more complex ways of directing hero movements (i.e. tiles which force heroes one way, but don't work on the same hero twice, etc.)

Castaway

Play Castaway

Dec. 12, 2010

Rating: 4

This game has some promise, and isn't a chore to play, but it has a lot of issues: 1. Trees obscure the view far too much in some areas. 2. Limited inventory makes item management annoying. 3. Pets die too easily and take too long to hatch. When they do, they have to be trained before they are useful. I gave up on pets after my level 15 one died. Maybe there should be a way to revive your pets, or they should simply be stronger. Also, pets should regenerate. 4. There should be an auto-save of some sort. 5. You should be able to walk over items on the floor, especially since inventory is so limited. 6. Pets' stats aren't viewable. 7. You can't view stats of items in your inventory, you have to check your stats, equip the item, then check stats again. 8. It is hard to navigate around from area to area. There should be arrows indicating when certain tiles will take you to the next area, otherwise it is a guessing game. A map which keeps track of areas you've explored would be very nice.

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Dec. 01, 2010

Rating: 2

Finally got the impossible badge. Moving on up is by far the hardest level. For some reason, after the last level, even though no enemies were on the screen it didn't register as a win. It turned out some enemies were "hiding" off screen, and I had to build a tower with ridiculous range to get them. I don't know if this is a common glitch, but it's pretty annoying and almost cost me my hard-earned win.

Primary

Play Primary

Nov. 24, 2010

Rating: 27

I'm not sure if this game is supposed to be a platformer or a puzzle game, but it fails as both. The first level with something that might reasonably be called a puzzle is level 22 (you have to use portals AND ice blocks without being explicitly told to, which isn't much of a puzzle, but it's about as good as it gets). The controls are awkward, so most of the challenge of the game is dealing with the frustrations of trying to wall jump, and trying to remember in mid-air which button to press to get the color you want. For some reason the boss in level 20 is the same as level 10... I really don't see how this game is supposed to be fun. It feels more like work.

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