Best of luck for your family member, Raius! I'm sure all your efforts will make your relative feel...at home ;) Thanks for another beautiful game, as always!
Man... That was... something unique. The way the music changes when more people begin to settle at your home is a nice step up (and the music's really good too! The sound of the guitar gives a very chilling touch ;) ) And tbh, i expected that some dark twist would happen after some time had passed, like the alchemist did some experiment wrong or that the smith or the daughter had some problem or encounter while they were out, like the girl got more enthusiastic than usual, ventured into the woods and got hurt. Or that there would arise some argument between the alchemist and the smith and you would have to pick whose side you were on. But overall, great game! I really look forward to more projects like this one. GG (literally :D)
Bonus Tier affects how powerful the green, orange and purple bonuses are. Bonus Tier is dependent on the Required Rank of the item. It is not "new", but it was not visible previously.
What i hate is that when you hover the mouse outside the box, the character, along with its hit-point starts going by itself to the up-left corner and that makes you almost always take a free hit. And that sucks. :/
If you wander through the dark forest you can find a pair of shoes which makes running easier. And if you grind in the average plains, you can find a ring that increases your lives to 6.
You win more experience the harder the enemy is. I'd suggest farming in the plain plains until level 10 and then grind for a couple more levels to be fine for the mine. If you follow this pattern you'll have no problem.
Yeah, I got a kick out of that too: https://tinyurl.com/y95a5r65