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Game comments and reviews
Dec. 19, 2020
keep it up :) nice concept. After this game plz do a 2nd one but bigger with all the exp you have gathered. Balance and progress feel good for a Idle TD game. Only thing lacking now is more of this ^^
Dec. 12, 2020
you should put the "rebirth points received after reset" info directly nex to the actual rebirth points like 15 (+150) -> this info is kind of annoying to look at as it is
Developer Reply
Done in the last update, thank for idea!
Aug. 01, 2020
fellowship should be moved to "town" -> you cant do anything there so why put it on the main interface?
Jul. 07, 2020
you should take this experience and make a new game. This one has nice ideas but simply doesnt feel well balanced and too slow.
Jul. 03, 2020
CPU demand has increase... please implement "low" settings or disable attack animations....
for real now? shall i send you the gold coins with an email so you do not need CPU at all? :P
Jun. 19, 2020
thank you for updating the game... but it would be good to fix some genereal issues first. Most mentioned is the strong silver dependency. Game progress feels far too slow.
Jun. 15, 2020
this game needs a real update and this fast! otherwise it will just dissapear. The concept is nice, but progress slows down a lot and many things are not finished
Jun. 13, 2020
unfortunately no silver change -> plz buff silver spawn
Jun. 11, 2020
when will the new update come out? it seems that this is just the alpha stage. Silver problem is already mentioned plenty times. Would like a shorter enemy spawning time amd a possibility to really make your attack faster
Jun. 08, 2020
please reduce spawn times it takes about 1sec for a new enemy to spawn
Jun. 07, 2020
nice concept. Stats page seems off. Items should also drop from enemies. Pet-drops seem off, fox spawns far too often. Game seems to be in alpha stage far too many "coming soon" things
May. 31, 2020
nice game, but there should be differend images per difficulty
Thank you for the feedback. The idea here was that people would each play on the difficulty they are most interested in, so veterans would just start at the madness levels. Unfortunately, the level selection design seems to be suggesting for people that they should play them all in order, but I'm not sure I can communicate that in other way. Another reason for this was to allow more puzzles to be included in the game while keeping the file size smaller.
May. 28, 2020
so.... all king quests done... and now? no real reward, nothing... just disappointment
Apr. 23, 2020
would be nice to hard reset all game progress
you can do this from main menu (reset)
Apr. 16, 2020
do "endigs" even affect stats? It seems that they do not do anything
why so high CPU demand?
Mar. 01, 2020
a bit short but grat use of 3D
Feb. 25, 2020
is 4,8 max block? it seems i cant improve it
Feb. 20, 2020
Please implement a simple "open all chests" button
Feb. 12, 2020
Really like the concept! In your next game you should use far more monsters and make it, so that there is some kind of strategy by selecting which monster you want to kill. Eg i love it that some monsters add Minus-Stats so you can decide if this is worth it for you or you would like to max a different scill
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