keep it up :) nice concept. After this game plz do a 2nd one but bigger with all the exp you have gathered. Balance and progress feel good for a Idle TD game. Only thing lacking now is more of this ^^
you should put the "rebirth points received after reset" info directly nex to the actual rebirth points like 15 (+150) -> this info is kind of annoying to look at as it is
thank you for updating the game... but it would be good to fix some genereal issues first. Most mentioned is the strong silver dependency. Game progress feels far too slow.
this game needs a real update and this fast! otherwise it will just dissapear. The concept is nice, but progress slows down a lot and many things are not finished
when will the new update come out? it seems that this is just the alpha stage. Silver problem is already mentioned plenty times. Would like a shorter enemy spawning time amd a possibility to really make your attack faster
nice concept. Stats page seems off. Items should also drop from enemies. Pet-drops seem off, fox spawns far too often. Game seems to be in alpha stage far too many "coming soon" things
Thank you for the feedback. The idea here was that people would each play on the difficulty they are most interested in, so veterans would just start at the madness levels. Unfortunately, the level selection design seems to be suggesting for people that they should play them all in order, but I'm not sure I can communicate that in other way. Another reason for this was to allow more puzzles to be included in the game while keeping the file size smaller.
Really like the concept! In your next game you should use far more monsters and make it, so that there is some kind of strategy by selecting which monster you want to kill. Eg i love it that some monsters add Minus-Stats so you can decide if this is worth it for you or you would like to max a different scill
Done in the last update, thank for idea!