i have a weird glitch,when i right click on stuff to trigger it,rather than triggering it,all it does is open the settings thing when you normally right click. i allowed the storage saving thing on it,but im confused
I noticed there are lots of Elder Scrolls items,such as the Glass Sword,The Jack,The Razor,Oblivion Sword,Mammoth Tusk,Dragon Scroll,Iron helmet,and probably more....I take it 0rava likes the series? (or atleast people from the MaD Lab do)
@An0Unym0Us_Us3R if you are using google chrome,look at the right of your search bar while on the MaD page. There should be a puzzle piece icon. Once you are on the main menu,click the puzzle piece. It will open up a menu,and click "Run all plugins this time". You should be able to load levels now
@ursemihai062 You can already do that, just weld the shoes to the feet & either weld hats to the head or use the equip feature (trigger a head or hands)
When you exit a contract,you can't do anything/use any tools. I couldn't press any buttons on the interface,I couldn't drag items around,and I couldn't spawn in anything. please fix?
Please post on the Bug Reports thread following the instructions there. Need a lot more information to be able to track down an issue like that since it could be caused by a bunch of different things. It's also seemingly working for the majority of players including myself so it might be something on your end, such as not being connected to Kong properly (see the loading issues post on the forums for more info.)
I know 0rava won't add these, but can someone in the MaD lab do it? Experimental armor: Some high-tech armor that prevents all damage & effects, except after absorbing too much damage, it explodes & kills the ragdoll wearing the armor.
Le Enchanted Suit of Armor: An armor set that looks like normal medieval armor, but will ccause the ragdoll to violently shake. It has very good resistance to melee,but poor resistance to anything else.
Medieval Armor: Looks and behaves exactly like the enchanted one, but without the shaking.
Templar Blade: A large sword used to block attacks and deal large amounts of cutting damage with the blade & blunt damage with the handle. Now you can finally knock that one doll out with your sword!
Templar Shield: Large,unbreakable shield that gusts away bullets. If you hit a doll hard enough, it does large amounts of blunt damage & sends the doll flying.
Templar Armor: Armor set that comes with a red cloak, and defends against projectiles & melee.
If the experimental suit doesn't work,how about a "Forcefield Drone"? Its like the shield drone, but instead of destroying particles, it targets a living object and shoots a blue laser at it. The blue laser is harmless,but it makes the object turn a shade of blue. Any weapon,projectile,magic,or anything else that would normally damage a ragdoll has no effect on the object. But it only lasts 5 seconds,and once the forcefield runs out,the drone is untriggered and cannot be turned back on.
I also have a suggestion: Experimental suit. Its a set of armor that turns the ragdoll invincible,with a little side effect. If it absorbs too much damage,it will explode,instantly killing the ragdoll and destroying the armor. It would pretty much be white & light grey colored armor that looks kind of like the tactical armor,except it covers every part of the ragdoll.
@npapi100 0rava said he will never add water...so the ocean idea is impossible. That,and he said he would never add building...so the city idea is impossible aswell. The underground one might work,though.
Please post exact steps to reproduce on the Bug Reports forum thread.