Honestly: OMG? 1. The Mortar sometimes randomly shoots in any direction, but actually not the one i'm aiming for 2. SPACEBAR in close combat doesn't work 3. You should MAY somewhere note that this is turn based but not saying "You'll figure it out" 4. First level is WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY to hard... Never, NEVER a first level of a game should take more then one try. 1/5
Let's see... the game idea is nice, the music fits.. just 4 things bothering me: 1. One time i hit the correct platform but still lost the combo... dunno why, i think it was a bug. 2. Sometimes you need to wait about 5 seconds for the correct color to appear... sucks. there should be always 1 target of the actually ned color on the screen. 3. This strange grey thingy. It took me some time before i noticed you need to bank your points to advance... remove it, there's no point in an existing "risk" if you need to bank your money on certain points anyways... 4. ADD DIFERENT MUSIC... it extremely bores to just keep hearing one and the same song... In total a 3/5
I think this doesn't deserves a very good rating, the physics engine is just low... I mean: There is a circle-wheel just moving by itself without getting affected by any outer force... that's completely impossible.
Omg, the 3rd boss sucks... the tentacles seem to be invulnerable to most spells (fireball and some others don't deal damage) and sending footsoldiers ends with a "smack". In fact i can only kill the other players, then spam magic on the head and... loose...
Great job... loaded a early savefile (lvl 1) accidentally. Then i clicked my actual savefile, pressed "LOAD" and it overwritten (SAVED?!) the file with the lvl1-one...
Actually you can't be THAT bad in English that you mistake save and load while creating a game, can you?
From what i saw on the cards they are imba (some of them). F.e. the spyglass: Crane grants 100%acc, but spyglass grants 100%acc AND Stat-defense...
Not to mention the birdie girl's ability to grab enemy item with a single attack on every range with just 30 energy.
Damn, i love the new Commando soldier. Though having a pistol he kills about 30% of all Germans incoming (the rest is stopped by the 4 Spec-Ops, ye i'm playing "Special operating" mode thingy) and the cheap placed explosives in his near are a simple method to kill Tanks etc... I think he is may just imbalanced :/
The game should automatically disconnect if you need more then 30 seconds to load. Would reduce the server usage and kick the guys blocking coop with xyz min loadtimes.
Nope, rather (if possible) use your officer to get crates... A officer with 75 exp will spam morale boosts and attack orders everywhere.
And using the morale boost with a full 100xp officer will boost your guys (for 1-2 TP) far above 100 morale (No more fleeing soldiers)
YES, it takes more loading time then other games. Whereas other games load in a few seconds, this one usually takes 30 seconds.
If your game needs minutes to load, you should rather think about upgrading your PC/internet connection. This is not just a mere simple, 2kb flash game, it's a quite big massive game.
Nice, but 1. the times is running VERY slow... Played for about 25 minutes... without loosing once (didn't pause, too).
AND as mentioned already, the clickboxes are sometimes completely screwed.
3/5
If you have the option to start with 4 specops, just do it , keep advancing (remove the nades!) until wave 60, then build some trenches, take cover and give them nades (back).
And may boost their morale with a skilled officer to somewhat about 140... Tanks can't kill as many people as a singly skilled, morale-pumped specop with a nade...