Actually i would rather buy 2 Gunners then 1 Sig with a bar... Since i only need this 2 gunners (+1 Sniper maybe) to kill all enemy infantrs up to Wave 100...
@Farty: Actually thats a bad way... 1. Signallers are SLOW! 2. Signallers have generally worse stats then casual soldiers... and i dont use casual soldiers often either. 3. All you radio exp will be DIVIDED to your amount of Sig's... which is actually bad if you need an experienced sig calling a perfect arty strike
WTFH... im in the mid of a Tank Wave, the game clears the usual unneccesaty thingys (dead bodies, rubbish, etc) and suddenly MY BUNKER TELEPORTS INTO BOTTOM LEFT EDGE
The game is still a great idea... But the jumping part in Level II is complete crap. I draw a line to next to the guy, he just runs into the opposite direction, falls to death, THEN suddenly reappears at the end of the slash line (killing the enemy). Either you scrap that part or RADICALLY improve the pathfinding for midair... otherwise i cant rate it more then 2/5 (btw, the bossfight L1 is quite ok / too easy... )
Just made my first run above wave 100 (103 reached), my great win (& loss): NCO MG Gunner... Buyed him in the start at last he got 79 rifle, 100 exp and about 60 morale... Killing machine... Then i buyed another mg gunner, but due to all enemies getting killed by the NCO Gunner, THAT 2nd guy got about 10 exp in 40 waves... Then my main gunner got killed... and suddenly noone was able to kill the attackers anymore ...
Omg, thats sparta... got a lucky MG gunner surviving some minute.. now he has 70 rifle, 60 experience and takes one volley of shots to kill off an entire german wave XD
Great, for some reason the songs SOUND is coming 2-3 sec after the keys... impossible to play... But since it worked earlier it's rather a problem of my com...