everyone bashing this game just doesn't get it. If you can't even make it through the menu (nico), you're just to dumb to play, sorry.
I think it's a very stylish game, the controls are great and creative and it actaully requires some skill to play.
5/5 for the awesome game.
Nice game, but I agree with Tim that all the other towers are rather useless. The money spend upgrading them is not worth it, much better to spend it on the main base. Maybe if the other buildings provided better shields, or faster money. It's very amusing 5/5. Small sidenot, for some reason I can aquire an acuracy greater then 100$
Hmmm, this took eight months? well, I like Ball, but I think it might be time to move on. I'm not as negative as 2D, but the achievements are a bit vague. Unnamed and unknown how to get them, It doesn't really motivate me to go for it. still, a nice game.
to add some comments.
I can barely see what i'm doing without zooming in, maybe a little bigger would be nice. Also, more explanation is needed, some of the mechanics need explaining, such as territory, ant types etc.
ok, here's a little explanation that SHOULD have been provided by 321f:
When you place a tower, you first put down the physical tower, then you select the area where it should aim. The roman numerals show the firepower aimed on that square.
I agree with The previous posters. I like the "Half a game, half a rating" which is exactly what i'm giving. If it's not done, please don't release it.
Mute button would have been nice. Also, While the game could be something good, there is no goal. I say that a lot out here. Some system of reward, other then 'reaching level XX' is needed to motivate people into playing.
Also, the placement of balloons is not that neat, strings can often be placed very ... strangly...
Mute button would have been nice. Also, While the game could be something good, there is no goal. I say that a lot out here. Some system of reward, other then 'reaching level XX' is needed to motivate people into playing.
Also, the placement of balloons is not that neat, strings can often be placed very ... strangly...
Very creative game. I haven't seen anything like this before. The concept is really cool and the way it's made is userfriendly and, as good games should, easy to learn but hard to master.
I do have a few small points though. Especially in the first few levels, it would be nice to have a button to go to the next move, instead of waiting for the time to run out.
Second point is that, when positioning the arms above the head, it's very hard to judge position of the hands and the height of the body.
Maybe the length of the body should be fixed, because it is hard to set in the original position and all following moves will be missed if it's wrong.
Rated 5/5