You devs on this game seem to ignore people's frustation with the boxes... You give them a bunch of useless items, hoping that people will buy keys because of it... however, when you piss off your players, they are more likely to leave and never play again.
You still have bugs in your game that allow splitter spawn to act like a ghost, and moves over all towers... also a new bug that just lost the game for me where the info box tooltip describing a future wave became stuck on screen, and I was unable to select the towers below it to remove/place new ones! because of that bug, this last half hour was a waste!
This is a fun and compelling concept, but begins to get old quickly. This could be very improved with the ability to get upgrades, like a wider cursor area.
Starting with larger firework bodies, you could then have decrease in size to make it more difficult in later songs.
It could also be drastically improved by creating a wider variety of explosion patterns as well, besides those you've already included. Not being limited by actual pyro-technic and physical laws, you should be able to create very interesting patterns not able to be done in real life.
A very fun game with a great concept... there are some design additions that would make it better, however, like a 'skip into' action to skip right to the ball's placement on a hole when trying to redo a level, like when collecting the rainbow segments... for example, on hole 15, having to wait through the hot air ballon animation over and over is rather tedious when needing to restart that level if you miss one of the rainbow segments on the first runnel.
A great concept, but things still do spin and float too much to be anywhere near realistic and user friendly in placement of objects.
3 stars now, but would be more if the control was better.
I'd really suggest fixing the severely unbalanced enemy battle system to make this game more fun. Otherwise, you've left some very obvious spelling errors that detract from the professionalism of this game.
The visuals are great, and lots of fun to look at, but the playability needs a lot of work to make it something that I would come back to, as it lacks true objectives, and more depth than trying to create basic orbits.
With the technological achievements of cloning, high-tec non-lethal weaponry, and intergalactic travel, one would think they would have at one time developed the technology of a locking door...
Bugs:
1- No way to cancel placement of a gun after choosing it (provided you have enough money...) even by trying to select a different cheaper gun to place instead.
2- speeding up time does not speed up the next-wave wait period after pressing... hence, playing on double time makes you wait the same amount of time as if playing on normal, not speeding up the game at all.