this game is good but it lack of description. For example, what any upgrade do when you upgrade it? Yeah you can get more exp or gold but it is not quantified! Moreover it lack on Ping charatteristic. I read Ping Idle RPG... well I see the ping, I see a good idle game, but i don't see the RPG features. maybe all pings are the same each other?
Totally unbalanced... at least put a time penalty for the gatherer, if he die u're done -.- Really set a spawn time for him or bound gathering upgrade with number of gatherer
The shop is funny... all that %age are ridicolous. Choose some discrete number instead percentage and try to define better what an upgrade will do...
really need more work to call it a game...
Very nice game... except for the sixth level. Hope the game creator will rebalance it soon.
I think that a button or a mechanics that can cancel specific production may be useful :)
nice idea