Wow! Pong with RPG elements? What a terrible idea! Personally, I like my RPG elements to stay in my RPGs. Things like Fallout just don't work too well. (if you ask me) but Pong? That's just way too weird. If nothing more, it's too hard to level grind against FIVE opponents.
You're giving me a CANOE for 45 thousand dollars? Has inflation really gotten that bad in this world? You need to rethink your values a little bit. Maybe drop a 0 off the end of everything.
Fairly good concept, but WAY too steep a difficulty curve. Couldn't there be some kind of powerups or something? I'm being bombarded with pitchforks! I need a health pack! By the way, pitchforks? And how do they launch them so high in the air? And what do I get to fight them back with? A rock. Maybe a truck if I'm lucky, but it's the same thing. All you can do is slowly pick it up with the tractor beam and drop it on them one at a time. There's hundreds of them! That's not efficient! Why can't I buy a gun or something? Basically, what I'm trying to say is that this is a pretty fair concept, but it needs more to it. It's very simple right now, not to mention hard. There's just not enough to help out the player.
It's very unorthodox to be controlling multiple tanks, because they all have different vantage points, so you need to compensate gravity differently for each tank. It's confusing.
That 5th fuse is useless. By the time you have it, you no longer need power to the basement ever again, so it isn't any more or less work to go back to the fusebox and swap out your old fuse then it is to add in the new one. So, the tip Kongregate gives us? Also useless.
These purely multiplayer games depend on the players to be any fun. Perhaps it would be wise to implement some kind of single player or non-online multiplayer system.
It's okay, but this isn't a very new concept. Shift, for example, is off the top of my head. I'm pretty sure there's others. Still, it a fair game. I'll give it a 3, but if you knew my strict system, you'd be thankful for that 3.
A good game, I suppose, but pretty tedious and tiring. Often times, I'll miss a jump and wind up having to go back around just to try again. That's especially annoying when you have to go through 3 time periods to get back. Also, enemies should not move so close to the time portals. If an enemy "dies" too close to its corresponding portal, it an hit you when you come back to that period. Lastly, you should be able to attack. Come on. That's pretty basic. It's not like it's hard to imagine the present guy punching things, the past guy slicing things up with a sword, and the future guy blasting stuff with a ray gun. Overall, I'll call it a 3. Good concept, but needs a little more fleshing out and refining.
I reached X. I knew where it was, but it was moving too fast. That's usually the problem; it's not that I can't find them (as the game seems to assume, judging by the letters' taunts) it's that they move quickly and erratically. If the challenge is meant to be in finding them, you should make the letters a little larger or move less quickly.
Level 5? The one where EVERY lane has spotlights? That one's actually pretty simple. Turn on left and right, wait a few seconds, turn them off, then turn on up and down. Nothing can eer crash that way, so you only have to worry about traffic piling up.
Who's responsible for spreading that "Staff badge" nonsense? You think the staff got that way by spamming? Really? Stop it. Some of us want to see what the not-idiots wrote without digging through 30 chain letters.
Okay, never mind. Man! That last level was tough. Good game. Nice little puzzle challenge. 4/5. It would take something REALLY extraordinary to get a 5 out of me, so don't worry about it.
Gold is gotten by using as few colors as possible, right? Then why didn't I get gold on the last level for using 4 colors? It can't be done in three. It can't. I've been at it for an hour, and one of three areas conflicts with no possible solution.