The stealth mission isn't fair. Fighting an opponent you cannot see is one thing; being forced to attack second, and thus, with weaker forces, is just plain dumbass. It's essential to be able to swat blindly at the air at least, so you have the possibility of hitting something, but you have to wait for them to reveal themselves. THAT IS STUPID! They only reveal themselves if they attack you or you crash into them. You WON'T win.
I've tried every lag reducing trick in the book. I've got it set to lowest quality, no announcer, Unlimited storage, I'm at the least busy chatroom, muted all, set my computer to highest performance, and dimmed down the lighting to being almost unable to see the notes. (I can still see well enough to hit them like normal.) NOTHING WORKS!
This is ridiculously glitched. I don't know what I'm doing wrong! I can perfect every song on addictinggames or any other site, but for SOME reason, I can't even perfect Hollywise on this! It lags during the held notes 80% of the time. The other 20%? I have no clue. It just doesn't work.
I won't criticize you for making a bad game. I can't make a better one. I WILL criticize you for putting it on the internet. You should be ashamed of yourself for uploading an MSPaint doodle onto Kongregate.
This could be really cool if it had more depth. Maybe multiplayer or some more powerups? More obstacles? Maybe better graphics? It feels a little bland, but it's still pretty good.
Another day, another uncreative snake with no distinguishing features. Try adding powerups, time limits, mines, special modes, multiplayer, music, or countless other things to make it a bit interesting.
Not only can you cheat with no limitations at all, the levels aren't worth cheating on. Anyone without the worst possible case of ADD could finish these without cheating. Too easy.
Nothing to write home about. You click some colored buttons. Pretty easy. The game tries to fool you, but it you played Impossible Quiz, you know all of the tricks.
Also, it would be nice if the entire length of the spikes could kill things. If they can't, why not make them look like spears instead? It's misleading.
@ feedthedwarf: It's probably "never take damage." I took damage on a small legion, then healed to gull health. It didn't give me the "Untouchable" badge. It might be the same case with "the burning legion" badge, though there's no guarantee.
One thing Super Stacker has over this (there aren't as many as people might lead you to believe) is that you can literally be waiting forever for your pieces to stop perpetually moving back and forth. Energy is preserved to perfectly. There should be gravity, air resistance of SOME force acting upon a teeter totter that will slow it to a stop! If that can't be done, let the game automatically say "it's been 10 seconds: we'll call it good." Or something.