If all the black pumpkins are on fire, AND there isn't any other kind of pumpkin onscreen, please just make them all burn up instantly. Don't make me wait. It's been three games, why is it still doing this?
bluh, fighting the ghost ship takes a ton of money. If you play right, you'll just have it when you're ready to fight, but if you lose (and I did) you'll be knocked back down to nothing, so you gotta grind. No thanks. I don't need the 15 points that bad. x.x
Why do we need to find the Escape Wings every time? Why not let us keep it forever like the artifacts? Having to find it makes it possible to NOT find it, and therefore be unable to make it back. Is that intentional?
Games like this always make me wonder, how do the characters know whats going when they're trapped in little boxes? I'm just imagining them talking into walkie-talkies or something. "Alright Darcy, I need you to scream... NOW!"
Some rhythm games teach the philosophy that it's all about the music, and the interface should by a means to an end that just does what it needs to and fades out of focus. This game teaches the opposite philosophy.
The RNG will win or lose the game for you. I've had games where I'm always on the brink of shock with barely enough pills to live, and games where I'm maxed out with ten pills onscreen.