I'll be honest, there are some nice ideas here. I like the idea of getting combos to upgrade your weapons - why shouldn't you reward the player for good play? And the recharging health works fine too. Others have mentioned the graphics and sound issues, but the only thing I'd add is that a few more imaginative enemies might be a good idea. Surprisingly good.
I like the deliberately retro stylings of this game, with the sid tune and the 2D graphics. I wish the enemy design and attack patterns weren't so simple and predicatable, though.
This is a perfectly decent Peggle clone. It's seems a bit slow, but the physics in general work well, and the addition of a level editor is a good thing (I'm guessing that the people who said this is identical to Peggle didn't notice that). Pretty good.
Nice art design, and the controls work well enough, but the enemies are too difficult to hit - it would help if they were knocked back a bit further when you hit them. Also it's a bit short, and the lack of a boss makes it a big anticlimax. A solid base, but needs more work to be turned into a worthwhile game.
Pretty good, but needs tightening up. The fact that you can launch your ball just before the start of a new level means that I completed certain levels with zero "trials". Get rid of glitches like that, make the presentation a bit prettier and maybe remove the annoying vocal sound effects and you'll have a winner.