I am one 'high' elephant. Flying pink elephants with lasers multiply around me and I can jump higher than a building. In all this madness, WHO the heck is on my back with the lousy aim and why don't balloons give me wings? More fun than I expected.
Interesting take on a "find the difference" game, with symmetry and moving pictures. Also quite fascinating how some of the differences come in at intervals as the picture moves.
Looks like I'm not the only one not getting the 101 mode badge after completion. Argh to think I spent so long on it with the lags and all! Would love it if we could somehow upgrade the "pushers" or log traps as well!
Pretty neat TD game. I like the fact that you can combine the gems (and that there are only 5 of them - any more would be overkill) to get different status effects. For those having problems, my advice would be to plant your mushrooms in strategic locations (i.e. can shoot at 2 different paths or more). For world 10, I took 5 tries, but completed it with near full health using mainly (95%) unpure mushrooms. I like that the game is challenging and not too easy. Perhaps in the next update you could have an option of difficulty levels to accommodate more players. Hot keys for speed control would be useful too!
The drag and drop interface is alright for a while until 1. you've got too much inventory. if you want to keep at least 1 item in it, you have to manually drag everything else. 2. recruitment of troops is painstaking when you have to drag each unit individually. An option for multiple recruitment per unit would be appreciated. Also appreciated would be a hot key for selling items, e.g. ctrl+click auto sells, or hovering mouse over item and clicking s. Something like that anyway I think would be great! It's also a bit too easy. How about a penalty for rejecting/switching quests? That being said, this is a lot better than the first one =)