You need to lock the cursor to the screen. It flying all over the place is just annoying and also causes unwanted interactions with objects other than your game.
Thanks! It does lock it if you put it on full screen actually. Outside of fullscreen I figured some people might not know how to unlock the mouse once it's locked and then get frustrated by that, but maybe that's not an issue here at kongregate?
Extremely buggy: The AI tends to end up in a loop where it misses every spawned ball in a way causing it to miss the next one, after winning the score isn't reset so if you click 'go back to main menu' and then start the game again, you've already won, the image for the victory screen is larger than the play area.
Thanks for the feedback,
Regrading the AI - I realised about the infinite loop but I do not feel like I know how to fix it.
Regarding the score not resetting - Thanks for telling me as this is something I seemed to of over looked.
If you want to win, you have to avoid killing the people as much as possible. They're mean, but they're innocent. Kill the statues instead. You probably can't avoid killing the first skeleton, though, who is your friend from the beginning, and thus life sucks anyways.
Reverse Morse encoding of the message provided by the 64 bit decryption yields the message 'moo'. moo.database.studiocime dot com yields @thalie, a user account on twitter. This user account happens to also be linked to the @MuComplex account. Not sure where to go from here though, I don't use twitter.
If you hover over the Play button it explains how to start the game, it's a little experimental but in retrospect I should have made it similar to the Instructions button (both clickable and pickup-able)
I have done extensive research into nKeyRollover, I'm aware it's an issue but based on my friends feedback (whilst using a keyboard of 6+ nKRO) they found it very enjoyable! The idea was, imo, too good to not make into something reasonably playable
Added to the first tutorial, thank you!