Not bad in concept, but in practice it needs to manage its real estate better to be truly great. The area is just too small for objects that big to still have the element of strategy needed for a shooter. One way around this and to give it a more sidescroller feel is to allow some user control over scroll speed but also have the speed and direction shift with events and bosses.
A game with real potential which it is sad to see squandered on a less than adequate randomizer and a lazily built ranking system that, quite frankly, makes no sense whatsoever. A quick Google search for to overcome the these glaring mathematical deficiencies and this game could be a perfect 5/5.
Sadly, this game would be really great if only your players didn't intercept your own shots on goal...Takes this from a decent pass time to a waste of time. It reflects pretty poorly on the Bigg2 by association.
Stupid piece of crap...I had two badges from one level with 5 seconds left and it died because I clicked too many times and slowed it down...Well don't put a weapon like a sledgehammer in the game that you can't rapidfire if clicking kills your game. Better yet, don't make a flash game that can be crashed by CLICKING! What moron wrote this thing?