The art is really nice, but some of the menus and buttons feel inefficient or unintuitive. It seems like the battles just play on autopilot, and the game is trying to teach me energy and flanking before teaching me how health, attack, and the rounds work.
Pretty neat. Down+X is a bit slow (for me to remember) and is the reason for me being caught several times. (It took me three tries to get 250 gold on the first level due to being caught often)
Ok, I came back. This game has a lot of potential, but there are a lot of little things that are not player friendly. When flipping, there is a slow delay/duration and then you are unable to move yet you are able to die. Spikes on the side of a ledge hurt you when you walk of the ledge. There is a point when you are below the energy bar upright and coins indicate you should jump, but doing so causes you to hit the beam. After punching there is a bit of time of unable to move, and you often die from another enemy right after. Checkpoints are really far apart. There's a 1 wide platform you have to punch to land on, and it is very easy to overshoot.
Death is too punishing, I'm rage quitting, sorry. Teleports seem to be a hazard ,they force me to miss coins. It's too easy to make a small slip up and die, then have to go way back.
I am upset that I cannot airflipsides and that I missed a checkpoint and accidentally touched the oneway teleporter right next to it and now respawn way earlier and have to recollect the coins that I previously collected. Coins should stay collected. Coins above you should also be collected when you flip sides, since flipping twice is necessary to get them. Annoying.
I liked it, even if it is a bit easy. It's very calm feeling, and it has nice music. It would've been nice to be able t interact with the tall objects in the background. Needing the mouse for the Next Level button is annoying when everything else is done with arrows and spacebar. More of the shoot in 4 directions enemies would've probably helped the difficulty. I also dislike the limiting of my upgrades; you're basically ensuring that everybody has roughly the same ship. After a few speed upgrades additional attack is all you need, so variety in attack upgrades (like choices) would've been nice. Spread shot vs rapid fire vs missiles, you know?
Well made, even if it is a simple concept. I liked the simple graphical style and interface, with the exception of the weapon name in the bottom that is unnecessary and the fact that the story text was cheesy/poorly done/inconsistent. If it seemed to have a purpose, it would've felt like a character, like GLaDoS.
Also, gameplay doesn't change much over time, so it gets kind of boring. The boss fight and stuff was a nice change, though I think he had a bit much HP and could've done with soem more attack variety.