Alright, a 5/5 game, but there ARE a few glitches. After overdrive, if you are still inside a wall (phasing through), can it be made so I just get out and lose a bit of shield instead of just being stuck there? Also, in the stage "absolute zero", for some reason, the walls just don't react to me.
Additionally, as said before, the bosses were kind of....ehh. The only time I ever died was at Iblis. Either way, great storyline, okay gameplay, and a good start. Just...work on the bosses next time ._. it gets boring the third time when you know a surefire way to beat it.
Criticism is not constructive when it points out a flaw that is clearly stated in the title.
Anything that says "EUW DIALOGUE", is someone who didn't realize they were playing an RPG.
Seriously, bro. It's the FIRST THING IN THE GAME TITLE -______-''
Three letters shorter than any of the dialogues, that you could have read before playing. Seriously.
All of your endings also depend on what you pick on the beginning, with the cafe, and what youdo according to Johnny. Ex. Ginny likes when you come back alive from missions. so never die. (which is extremely easy after beating the game the first time) Tessa likes detail-orientation, as well as not having to fix you up. So, DEF + Int, and shield/health mods.
As for Dedai/Deadeye, your answers are important, talk to her anytime you can and ALWAYS UPGRADE WEAPONS ._. Even if you don't need them, upgrading weapons makes dedai like you.
2 droids/light units
bomber
mammoth
rsentry
basic strat: use the EVERYTHING except the mammoth in the first two rounds. then, with the light units/droids have conquered a lot of territory, send in the mammoth as close to the boss as possible, with rsentries close to you for defense
afterwords, continue using the strategy of having droids conquer territory, send in the mammoth as close as possible.
keep the R sentry within shooting range of you, but still close enough to get most of the other bosses summons
good to go.