Game is pretty good, but could use a bit of a balancing. Many of the passives cost too much early on and don't really provide a tangible benefit. e.g. what is 0.5% increase on a stat going to do for me. As such the only worthwhile passives are dmg/hp and %RP increases, since the dmg/hp passive gives a sizeable bonus per point, and directly helps you push further.
The biggest cap on progression early on is Energy Matter and research time, and given that it takes about 10 hours of semi active play to unlock auto rebirth and wave skip, it feels grindy at the start.
Also, I found that HP doesn't matter much in this game past the early game since it's more efficient to put everything towards more dmg to kill the mobs before they even touch your tower, than spreading between HP and dmg.
Can we get a button to turn off all graphics (leaving only the simulation running and the resource bars visible), because at high levels the game slows down significantly especially with time warp
Cool game, very refreshing to see an idle incremental that has innovative mechanics instead of the boring buildings/DPS system. Had me playing for 6 straight hours. Keep it up!
I'm wondering if it is even economical at all to get the x3 upgrades for some of the earlier investments since they cost a ton and only provide a tiny boost.
With each update the game will expand in its scope and soften the progression!