Woot, I am the Victory!
By the way, guys, I know it's got a fairly easy engine, but please don't bitch about it - it's quite a challenge to write a decent chess CPU.
I'm unable to hurt the boss Tastidian - I can get to him with a full complement, but then I don't do any damage while he takes me out... anyone have a hint on what to do with him?
AAAWasHere: I had the same problem, but it disappeared when I learned about anger management... have you tried to throw gembombs on early / easy waves? This way, you make more creatures appear = more mana.
da_beast: A nice way to get through the forest is by using consecrated, purple warriors (Only level up to purple when it's beneficial of course). You need the purple boost to get through the thoughies in the second half and you need the consecrated for the very last one. Of course you still have to fiddle a bit to get them leveled up correctly, but that's a general plan (that worked very well for me).
"Would you like a 3rd one, and if so, would you rather it take place in a circus or a voodoo town?"
I'd prefer a circus... nothing more EVIL than clowns :-)
I loved Loops of Zen and I love this one. And although their basic ideas are similar, I feel the gameplay is very different:
Loops of Zen is the kind of game where you reason by pure logic a lot, finding that some tile can only go one way and then concluding that as this tile has to go this way, that other tile has to go that way and so on...
While Colorshift relies more on intuition. Very seldom can we conclude that there is only one possibility for one tile, so we try to find local solutions that can fit into the global picture.
If Loops of Zen is somewhat like Sudoku, Colorshift is a bit like Go.
I found and killed a boss, but did not find the destroyer yet - does anyone know if I have to start a new game or can play on (in invincible mode) even after killing the boss to fight the destroyer.