What bothers me is this... I tried the first act boss, the cat in the tank. First time he did 6k when ramming me, next time I used the defence skill which increases defence by 50% and he still does 6k dmg. How does that work?
Finally! I started in Cuba, and followed the strategy for the imp badge and voila. Humanity dead in about 80 days.
I still think this game is annoyingly difficult. This is probably the 100th time I've tried the same strategy and even been close to getting the badge.
I'm not sure what's wrong, but none of the controls work. I can move forward, and I can jump with W not with Z or X as the instructions say. Can't switch dinos... can't superjump...
I kinda enjoyed the artwork, it's fugly but still enjoyable. I don't enjoy the fact that you have to hit the stars with the precise center of the body to get them.
Yeah, it's like the card game where you remove cards that add up to 13, with a fruitish twist. Not bad, but extremely luck based. Took me 6 tries to get past the first level and from there I could just keep going...
Well. All I can say it, lag or not, this game is not difficult. My last achievements in game was to die 50 times and I managed to get both the hard and the imp badge even thou it lags so bad I can barely move. Nice game and all, it's been fun for the 2+ hours it took to get the badges.
It still has some glitches, some of the horsemen can't be spelled no matter how many times you try and like someone else said; sometimes you cross all letters and the ninja still runs into the temple...
I was at level 5 and all of a sudden it just stopped and went back to the main menu? Anyhow... like Gabby said, I had a hard time figuring out what part goes with what toy, and even then it wasn't that fun.
This has a nintendo kinda feel to it. The controls are fine and the idea is fine. The dance-part though... either fix some kind of meter so you know how far you have to go, and fix the sensitivity so it actually registers when you push left and right arrow.
Yeah, I agree with what's been said. It needs more power in the jump, because as it is now, you need to jump precisely from corner to corner to make it, and the corners sometimes don't stay solid...
I like how you can make it more challenging by pressing space, and it is quite fun. I'd like to see levels though, clearing a certain amount of fish for each level. And maybe a slight speed increase.
I haven't played the first version, but everything ran pretty smoothly until level 10 where the lockthingy stayed green after I died, so I couldn't push it again (and the door closed ofc)...