Sorta ridiculous, most games you play throw challenges at you in an attempt to kill you, this game kinda just likes to throw you in situations where the only recourse is death, like blind drops with no hints that you have to keep moving forward or getting flanked by enemies.
Why does survival stop at 420? Are you trying to insinuate something Nerdook? PS. ur game freakin rocks, this one deserves the top spot for you once again!
How's about some way to see/choose which level type you're going to next? Would be great for when you go hunting those last few monsters, the first play through I would continuously die on a level until I got some sort of character unlocked, now I'm just burning through it and bored out of my (floating) skull!
Ooo cool, I haven't played a flash game flash game parody in like 3 weeks. And I haven't played a crappy one in years, since I only ever click on games that are in the weekly top 5. Devs, please get in some games to get this POS off the top 5!
Extremely difficult, not to mention a grind game. For starters, make it so that the time on the grid collecting items is standardized at like 1 minute, to have to buy the time from the mana pool is another limit the game doesn't need, especially cuz the cost is so damn high! And the grid is a pain in the ass since its always missing 3 squares, I have no idea why but the grid is small enough already at 5x5, it doesn't need to be missing an extra 3 squares on top of that.